Erder was a gift from Warmaster Elvira to the citizens of Plithora, who were left without a king after they dethroned Korruptus for turning to black magic. She's an incredible protector, ready to impose justice and order. Whoever tries to bring chaos upon Plithora will have to face her lance!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 5,775 61,828 4,609 180
30 7,080 76,930 5,184 200
30 8,528 94,524 5,785 220
30 9,646 113,926 6,426 240
30 11,310 135,608 7,080 260
30 13,648 173,209 7,968 280
Trait(s) Icono oro.png Max GPM
30 Taunt: Monster will receive all single-target attacks 364
30 Taunt: Monster will receive all single-target attacksHardened: All status effects have 20% less accuracy against it 400
30 Taunt: Monster will receive all single-target attacksHardened: All status effects have 20% less accuracy against it 436
30 Taunt: Monster will receive all single-target attacksHardened: All status effects have 20% less accuracy against itStatus Caster - Self Damage Protection: Reduces incoming damage by 50% (2 turns) 473
30 Taunt: Monster will receive all single-target attacksHardened: All status effects have 20% less accuracy against itStatus Caster - Self Damage Protection: Reduces incoming damage by 50% (2 turns) 509
30 Taunt: Monster will receive all single-target attacksHardened: All status effects have 20% less accuracy against itStatus Caster - Self Damage Protection: Reduces incoming damage by 50% (2 turns) 546
Book(s) Relic(s) Role
DragonFemaleGood LegionsOriginal Mythic EraRighteous Court ShieldArmor Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Thunder Stay Safe
Multiple Enemies Warm Up -
Damage 50 Accuracy 120
Stamina Cost - Cooldown -
before damage, self: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)
Total Damage Reduction: Monster does not deal any damage (1 turn)
all allies: Regeneration: Heals 20% of Life each turn (3 turns)
Default
Thunder Hand Of God
Single Enemy Warm Up 0
Damage 45 Accuracy 100
Stamina Cost 50 Cooldown 0
Shock: Inflicts Thunder damage equal to 5% of its total life each turn and blocks extra turn skills (3 turns)
Default
Physical Raging Bull
Multiple Enemies Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 50 Cooldown 0


Group 1
Thunder Judgement
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 50 Cooldown 2
Shock: Inflicts Thunder damage equal to 5% of its total life each turn and blocks extra turn skills (3 turns)
Group 1
Special Holy Aura
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 50 Cooldown 2
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Damage Protection: Incoming damage is reduced by 50% (2 turns)


Group 2
Special Beast Slayer
Self Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 90 Cooldown 3
Legendaryphobic Shield: Blocks all damage except special (2 turns) Extra Turn: Gains an extra turn (1 turn)
Group 2
Physical Mount Goes First
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 40 Cooldown 2
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)

self: Shield: Absorbs incoming damage equal to 25% of monster's total life until depleted (2 turns)


Group 3
Special Lance Thrust
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 40 Cooldown 3
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 3
Thunder Retribution
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 50 Cooldown 2
Double Damage: Monster inflicts double damage (2 turns) Damage Mirror: Deals 100% of the damage back to the attacker (1 turn)

Trivia

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