Monster Legends Wiki
Monster Legends Wiki

He has always prefered the rebels; they fight for a cause and not for an order. He’s not a warrior, but his knowledge of nature and magic makes him an excellent companion that will never let you down!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 1,950 20,057 2,990 140
30 2,048 22,332 3,139 140
30 2,145 24,135 3,289 140
30 2,243 27,252 3,438 140
30 2,340 29,897 3,588 140
30 2,535 35,555 3,887 140
Trait(s) Max GPM
30 Immune to Blind 142
30 Immune to Blind 156
30 Immune to Blind 170
30 Immune to Blind 184
30 Immune to Blind 198
30 Immune to Blind 213
Book(s) Relic(s) Role
Pure GaiaWielders EssenceEssence Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 25,200 7,500 6h 1d 13h

Obtention[]

Treezard

+ Genie

(10% chance)
Treezard

+ ThunderMagic (10% chance)
Genie

+ NatureEarth (10% chance)
Treezard

+ any Magic (5% chance)
Genie

+ any Nature (5% chance)
NatureMagic + NatureMagic (5% chance)
any Nature + any Magic (2.5% chance)
  • Nature Island (2015)

Skills[]

Special
Earth Ancestors Recall
Multiple Enemies Warm Up -
Damage 40 Accuracy 120
Stamina Cost - Cooldown -
Damage Reduction: Monster inflicts 25% less damage (2 turns)
Default
Physical Pointy Spear
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Magic Houdinis Slap
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 15 Cooldown 0


Group 1
Nature Shaman Duty
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 14 Cooldown 0
Healing: Heals monster by 25% of his total life
Group 1
Magic Hit of Will
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 12 Cooldown 0
Stamina Drain: Removes 20% of the monster's total stamina
Group 1
Nature Gravity Test
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 18 Cooldown 0


Group 2
Nature Treatment
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 15 Cooldown 0
Healing: Heals monster by 40% of his total life
Group 2
Nature Angry Plant
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 19 Cooldown 0
Group 2
Magic Channeling
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 14 Cooldown 2
Stamina Restore: Monster will gain 70% of his total stamina


Group 3
Nature Nature Transfer
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 18 Cooldown 2
Healing: Heals monster by 30% of his total life Stamina Restore: Monster will gain 50% of his total stamina
Group 3
Magic Mana Leak
Single Enemy Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 14 Cooldown 2
Stamina Drain: Removes 25% of the monster's total stamina
Group 3
Nature Super Plant Bros.
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 32 Cooldown 2

Trivia[]