Blazing metal is always a dangerous thing, and Esmelter is pure Metal and Fire. He has the ability to smelt as many arms as he needs, making him a deadly foe in combat.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 1,463 6,466 1,582 110
30 1,568 7,572 1,694 110
30 1,672 8,767 1,808 110
30 1,776 10,050 1,921 110
30 1,881 11,422 2,034 110
30 2,090 14,431 2,260 110
Trait(s) Icono oro.png Max GPM
30 Immune to Burning 82
30 Immune to Burning 90
30 Immune to Burning 98
30 Immune to Burning 106
30 Immune to Burning 114
30 Immune to Burning 123
Book(s) Relic(s) Role
Underworld Sword Monster
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
800 18,500 3,750 22h 23h

Obtention

Firesaur

+ Metalsaur

(70% chance)
Firesaur

+ any Metal (35% chance)
Metalsaur

+ any Fire (35% chance)
FireMetal + FireMetal (35% chance)
any Fire + any Metal (17.5% chance)

Skills

Special
Metal Spin to Win
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Default
Physical Melted Punches
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Fire Rocket Fist
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Metal Magnetic Teleport
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 28 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns) 50% chance
Group 1
Metal Rain Fists
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 30 Cooldown 0
Group 1
Fire Blazed Punches
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 29 Cooldown 0
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) 50% chance


Group 2
Metal Hidden Combo
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 42 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 2
Metal Dazing Rain
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 35 Cooldown 1
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 2
Fire Conflagration Punches
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 45 Cooldown 0
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)


Group 3
Metal Magnetic Combo Wave
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 40 Cooldown 3
all enemies:
Metal Weakness: Target receives more damage from Metal attacks (3 turns) 50% chance
Group 3
Metal Shelling Fists
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 35 Cooldown 2
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 3
Fire Wildfire Punches
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 42 Cooldown 3
all enemies:
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) 50% chance

Trivia

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