Template:PrevNext Famperium is a gift that Mystery gave Count Vlad after his daughter Fampira left home. Mystery told the Count that the egg contained some of Fampira's Cells, but she hid the fact that it also contained some of hers, which now allows her to use Famperium's eyes to spy on his new daddy.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,454 28,651 3,421 140
30 3,611 31,572 3,576 140
30 3,768 34,636 3,732 140
30 3,925 37,842 3,887 140
30 4,082 41,191 4,043 140
30 4,396 48,315 4,354 140
Trait(s) Icono oro.png Max GPM
30 Immune to Stun 155
30 Immune to Stun 170
30 Immune to Stun 186
30 Immune to Stun 201
30 Immune to Stun 217
30 Immune to Stun 232
Book(s) Relic(s) Role
SeaUnderworldFamilies MaskMask {{{role}}}
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Special Mysterious Protector
Self Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Remove Negative Status Effects Triple Damage: Monster inflicts triple damage (1 turn) Extra Turn: Gains an extra turn (1 turn) and heal 50% life
Default
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Physical
Single Enemy 25 100 0 13 Clamp Wound
{{{Default1 Target}}} Warm Up 0
Damage {{{Default1 Power}}} Accuracy {{{Default1 Accuracy}}}
Stamina Cost {{{Default1 Stamina}}} Cooldown {{{Default1 Cooldown}}}
{{{Default1 Text}}}
Default
Water Dripping Sting
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Dark Famperium Claws
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 25 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) 50% chance
Group 1
Special Clamp Bite
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0
self: Steal Life: Attacker heals life equal to 50% of the damage dealt
Group 1
Water Energy Transfusion
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 28 Cooldown 0
drain 40% stamina

self: restore 40% stamina


Group 2
Water Jiggling Energy
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 34 Cooldown 0
drain 40% stamina

self: recharge 20% stamina

Group 2
Dark Clamp Claws
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 31 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 2
Water Energy Bark
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 37 Cooldown 2
drain 30% stamina


Group 3
Special Mystery's Pet
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 29 Cooldown 1
Possessed: Next turn will attack its teammates (1 turn) 50% chance
Group 3
Special Splitting Sting
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 37 Cooldown 2
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 3
Dark Needle Sting
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 25 Cooldown 2
self: Steal Life: Attacker heals life equal to 100% of the damage dealt

Trivia

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