Once upon a time, there was a little Sheluke who lived in a swamp. One day, Dr. Hazard started using that swamp as his dumping site and contaminated it. After years of eating rotten garbage and being in contact with contamination, that little Sheluke turned into this pestilent beast: Fatid!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,432 45,239 3,069 140
30 3,588 49,852 3,208 140
30 3,744 54,689 3,348 140
30 3,900 59,751 3,487 140
30 4,056 65,039 3,627 140
30 4,368 76,288 3,906 140
Trait(s) Icono oro.png Max GPM
30 Tough: All status effects have 35% less accuracy against it 155
30 Tough: All status effects have 35% less accuracy against it 170
30 Tough: All status effects have 35% less accuracy against it 186
30 Tough: All status effects have 35% less accuracy against it 201
30 Tough: All status effects have 35% less accuracy against it 217
30 Tough: All status effects have 35% less accuracy against it 232
Book(s) Relic(s) Role
UnderworldEvil LegionsVillainsRaceWicked Gaia ArmorArmor Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Nature Pestilence Curse
Single Enemy Warm Up -
Damage 40 Accuracy 120
Stamina Cost - Cooldown -
all enemies: Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Target will die when the countdown is over (3 turns)

self: heal 50% life

Default
Physical Fat and Fetid
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Nature Lord of Disease
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Nature Fart Machine
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 0 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Group 1
Nature Decayed Limb
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 22 Cooldown 1
Group 1
Special Traitor Eater
Single Ally Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 5
Remove Positive Status Effects Life Removal: Removes 100% of the monster's total life
self: Extra Turn: Gains an extra turn (1 turn) and restore all stamina


Group 2
Nature Putrid Organism
Multiple Enemies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 24 Cooldown 3
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
self: heal 40% life
Group 2
Nature Rotten Claw
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 22 Cooldown 2
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 2
Special Vein Worms
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 43 Cooldown 3
revive with full life Triple Damage: Monster inflicts triple damage (1 turn) Target will die when the countdown is over (2 turns)


Group 3
Nature Decomposing Body
Self Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 22 Cooldown 4
Double Healing: Healing values are double (3 turns) Regeneration: Heals 20% of Life each turn (3 turns) Extra Turn: Gains an extra turn (1 turn)
Group 3
Nature Infected Breath
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 27 Cooldown 2
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 3
Special Vein Worms Infestation
Multiple Allies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 71 Cooldown 4
revive with 50% life Double Damage: Monster inflicts double damage (2 turns) Target will die when the countdown is over (1 turn)

Trivia

  • Name is a play on the word "fetid".
Community content is available under CC-BY-SA unless otherwise noted.