Monster Legends Wiki
Monster Legends Wiki
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Tag: Visual edit
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Tag: Visual edit
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Fatid_2.png|Juvenile
 
Fatid_2.png|Juvenile
 
Fatid_1.png|Baby
 
Fatid_1.png|Baby
Fatid_0.png|Egg</gallery>|row1 = {{rarityl}}|row2 = {{special}}{{nature}}|row3 = 563|raritycolor = legendary}}Once upon a time, there was a little Sheluke who lived in a swamp. One day, Dr. Hazard started using that swamp as his dumping site and contaminated it. After years of eating rotten garbage and being in contact with contamination, that little Sheluke turned into this pestilent beast: Fatid!
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Fatid_0.png|Egg</gallery>|row1 = {{rarityl}}|row2 = {{special}}{{nature}}|row3 = 563|raritycolor = legendary}}
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{{PrevNext|Predagelum|mediumorchid|Scaraborg|mediumorchid}}
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Once upon a time, there was a little [[Sheluke]] who lived in a swamp. One day, [[Dr. Hazard]] started using that swamp as his dumping site and contaminated it. After years of eating rotten garbage and being in contact with contamination, that little Sheluke turned into this pestilent beast: Fatid!
   
 
== Stats and Information ==
 
== Stats and Information ==
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== Skills ==
 
== Skills ==
  +
{{Skills1|Special Name = Pestilence Curse|Special Element = {{natureskill}}|Special Target = {{tarse}}|Special Power = 40|Special Accuracy = 120|Special Cooldown = 0|Special Stamina = 0|Special Text = all enemies: {{poison}} {{cursedcountdown3}}<br>
{{Skills1|Special Name = Pestilence Curse|Special Element = {{natureskill}}|Special Target = {{tarse}}|Special Power = 40|Special Accuracy = 120|Special Cooldown = 0|Special Stamina = 0|Special Text = {{poison}} {{delayedkill}} 3 turns. {{heals}} self 50%.|Default1 Name = Fat and Fetid|Default1 Element = {{physicalskill}}|Default2 Name = Lord of Disease|Default2 Element = {{natureskill}}|Default2 Target = {{tarse}}|Default2 Power = 30|Default2 Accuracy = 100|Default2 Cooldown = 0|Default2 Stamina = 13|Default2 Text = |Group1a Name = Fart Machine|Group1a Element = {{natureskill}}|Group1a Target = {{tarme}}|Group1a Power = 0|Group1a Accuracy = 90|Group1a Cooldown = 0|Group1a Stamina = 0|Group1a Text = {{poison}}|Group1b Name = Decayed Limb|Group1b Element = {{natureskill}}|Group1b Target = {{tarse}}|Group1b Power = 40|Group1b Accuracy = 95|Group1b Cooldown = 1|Group1b Stamina = 22|Group1b Text = |Group1c Name = Traitor Eater|Group1c Element = {{specialskill}}|Group1c Target = {{tarsa}}|Group1c Power = 0|Group1c Accuracy = 100|Group1c Cooldown = 5|Group1c Stamina = 0|Group1c Text = Removes positive status effects and 100% of Total Life from one ally. Gives 100% of Stamina and 1 extra turn to itself. Requires cooldown.|Group2a Name = Putrid Organism|Group2a Element = {{natureskill}}|Group2a Target = {{tarse}}|Group2a Power = 0|Group2a Accuracy = 100|Group2a Cooldown = 2|Group2a Stamina = 16|Group2a Text = {{regeneration}}|Default1 Target = {{tarse}}|Default1 Power = 25|Default1 Accuracy = 100|Default1 Cooldown = 0|Default1 Stamina = 13|Group2b Name = Rotten Claw|Group2b Element = {{natureskill}}|Group2b Target = {{tarse}}|Group2b Power = 65|Group2b Accuracy = 95|Group2b Cooldown = 2|Group2b Stamina = 22|Group2b Text = {{poison}} {{bleed}}|Group2c Name = Vein Worms|Group2c Element = {{specialskill}}|Group2c Target = {{tarsa}}|Group2c Power = 0|Group2c Accuracy = 100|Group2c Cooldown = 3|Group2c Stamina = 43|Group2c Text = Applies Triple Damage to one ally. Ally will die after 2 turns.|Group3a Name = Decomposing Body|Group3a Element = {{natureskill}}|Group3a Target = {{tars}}|Group3a Power = 0|Group3a Accuracy = 100|Group3a Cooldown = 4|Group3a Stamina = 15|Group3a Text = {{healing}} {{regeneration}}|Group3b Name = Infected Breath|Group3b Element = {{natureskill}}|Group3b Target = {{tarme}}|Group3b Power = 40|Group3b Accuracy = 90|Group3b Cooldown = 2|Group3b Stamina = 27|Group3b Text = {{poison}}{{bleed}}|Group3c Name = Vein Worms Infestation|Group3c Element = {{specialskill}}|Group3c Target = {{tarma}}|Group3c Power = 0|Group3c Accuracy = 90|Group3c Cooldown = 4|Group3c Stamina = 71|Group3c Text = Resurrects all allies with 50% Life. Applies Double Damage to all allies. Alll allies will die after 1 turn.}}
 
  +
self: heal 50% life|Default1 Name = Fat and Fetid|Default1 Element = {{physicalskill}}|Default2 Name = Lord of Disease|Default2 Element = {{natureskill}}|Default2 Target = {{tarse}}|Default2 Power = 30|Default2 Accuracy = 100|Default2 Cooldown = 0|Default2 Stamina = 13|Default2 Text ={{space}} |Group1a Name = Fart Machine|Group1a Element = {{natureskill}}|Group1a Target = {{tarme}}|Group1a Power = 0|Group1a Accuracy = 90|Group1a Cooldown = 0|Group1a Stamina = 0|Group1a Text = all enemies: {{poison}}|Group1b Name = Decayed Limb|Group1b Element = {{natureskill}}|Group1b Target = {{tarse}}|Group1b Power = 40|Group1b Accuracy = 95|Group1b Cooldown = 1|Group1b Stamina = 22|Group1b Text ={{space}} |Group1c Name = Traitor Eater|Group1c Element = {{specialskill}}|Group1c Target = {{tarsa}}|Group1c Power = 0|Group1c Accuracy = 100|Group1c Cooldown = 5|Group1c Stamina = 0|Group1c Text = {{removebuffs}} and drain all life<br>
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self: {{extraturn}} and restore all stamina|Group2a Name = Putrid Organism|Group2a Element = {{natureskill}}|Group2a Target = {{tarse}}|Group2a Power = 0|Group2a Accuracy = 100|Group2a Cooldown = 3|Group2a Stamina = 24|Group2a Text = all enemies: {{poison}}<br>
 
self: heal 40% life|Default1 Target = {{tarse}}|Default1 Power = 25|Default1 Accuracy = 100|Default1 Cooldown = 0|Default1 Stamina = 13|Group2b Name = Rotten Claw|Group2b Element = {{natureskill}}|Group2b Target = {{tarse}}|Group2b Power = 65|Group2b Accuracy = 95|Group2b Cooldown = 2|Group2b Stamina = 22|Group2b Text = {{poison}} {{bleed}}|Group2c Name = Vein Worms|Group2c Element = {{specialskill}}|Group2c Target = {{tarsa}}|Group2c Power = 0|Group2c Accuracy = 100|Group2c Cooldown = 3|Group2c Stamina = 43|Group2c Text = {{reanimated}} {{tripledamage}} {{cursedcountdown2}}|Group3a Name = Decomposing Body|Group3a Element = {{natureskill}}|Group3a Target = {{tars}}|Group3a Power = 0|Group3a Accuracy = 100|Group3a Cooldown = 4|Group3a Stamina = 22|Group3a Text = {{doublehealing}} {{regeneration}} {{extraturn}}|Group3b Name = Infected Breath|Group3b Element = {{natureskill}}|Group3b Target = {{tarme}}|Group3b Power = 40|Group3b Accuracy = 90|Group3b Cooldown = 2|Group3b Stamina = 27|Group3b Text = {{poison}} {{bleed}}|Group3c Name = Vein Worms Infestation|Group3c Element = {{specialskill}}|Group3c Target = {{tarma}}|Group3c Power = 0|Group3c Accuracy = 90|Group3c Cooldown = 4|Group3c Stamina = 71|Group3c Text = {{reanimated}} {{doubledamage}} {{cursedcountdown1}}|Default1 Text = {{space}}}}
 
== Trivia ==
 
== Trivia ==
  +
*Name is a play on the word "[https://en.wiktionary.org/wiki/fetid fetid]".
*
 
 
[[Category:Legendary]]
 
[[Category:Legendary]]
 
[[Category:Nature]]
 
[[Category:Nature]]

Revision as of 18:18, 16 September 2018

Template:PrevNext Once upon a time, there was a little Sheluke who lived in a swamp. One day, Dr. Hazard started using that swamp as his dumping site and contaminated it. After years of eating rotten garbage and being in contact with contamination, that little Sheluke turned into this pestilent beast: Fatid!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,432 45,239 3,069 140
30 3,588 49,852 3,208 140
30 3,744 54,689 3,348 140
30 3,900 59,751 3,487 140
30 4,056 65,039 3,627 140
30 4,368 76,288 3,906 140
Trait(s) Icono oro Max GPM
30 Hardened: All status effects have 20% less accuracy against it 155
30 Hardened: All status effects have 20% less accuracy against it 170
30 Hardened: All status effects have 20% less accuracy against it 186
30 Hardened: All status effects have 20% less accuracy against it 201
30 Hardened: All status effects have 20% less accuracy against it 217
30 Hardened: All status effects have 20% less accuracy against it 232
Book(s) Relic(s) Role
UnderworldEvil Legions ArmorArmor {{{role}}}
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Nature Pestilence Curse
Single Enemy Warm Up -
Damage 40 Accuracy 120
Stamina Cost - Cooldown -
all enemies: Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Target will die when the countdown is over (3 turns)

self: heal 50% life

Default
Physical Fat and Fetid
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Nature Lord of Disease
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Nature Fart Machine
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 0 Cooldown 0
all enemies: Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Group 1
Nature Decayed Limb
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 22 Cooldown 1
Group 1
Special Traitor Eater
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 5
Remove Positive Status Effects and drain all life

self: Extra Turn: Gains an extra turn (1 turn) and restore all stamina


Group 2
Nature Putrid Organism
Single Enemy Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 24 Cooldown 3
all enemies: Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)

self: heal 40% life

Group 2
Nature Rotten Claw
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 22 Cooldown 2
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 2
Special Vein Worms
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 43 Cooldown 3
Reanimated: Temporarily brings a monster back to life (2 turns) Triple Damage: Monster inflicts triple damage (1 turn) Target will die when the countdown is over (2 turns)


Group 3
Nature Decomposing Body
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 22 Cooldown 4
Double Healing: Healing values are double (3 turns) Regeneration: Heals 20% of Life each turn (3 turns) Extra Turn: Gains an extra turn (1 turn)
Group 3
Nature Infected Breath
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 27 Cooldown 2
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 3
Special Vein Worms Infestation
Multiple Allies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 71 Cooldown 4
Reanimated: Temporarily brings a monster back to life (2 turns) Double Damage: Monster inflicts double damage (2 turns) Target will die when the countdown is over (1 turn)

Trivia

  • Name is a play on the word "fetid".