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Once upon a time, there was a little Sheluke who lived in a swamp. One day, Dr. Hazard started using that swamp as his dumping site and contaminated it. After years of eating rotten garbage and being in contact with contamination, that little Sheluke turned into this pestilent beast: Fatid!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,432 45,239 3,069 140
30 3,588 49,852 3,208 140
30 3,744 54,689 3,348 140
30 3,900 59,751 3,487 140
30 4,056 65,039 3,627 140
30 4,368 76,288 3,906 140
Trait(s) Icono oro Max GPM
30 Hardened: All status effects have 20% less accuracy against it 155
30 Hardened: All status effects have 20% less accuracy against it 170
30 Hardened: All status effects have 20% less accuracy against it 186
30 Hardened: All status effects have 20% less accuracy against it 201
30 Hardened: All status effects have 20% less accuracy against it 217
30 Hardened: All status effects have 20% less accuracy against it 232
Book(s) Relic(s) Role
UnderworldEvil Legions ArmorArmor {{{role}}}
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Nature Pestilence Curse
Single Enemy Warm Up -
Damage 40 Accuracy 120
Stamina Cost - Cooldown -
Deals moderate Nature damage to all enemies. Applies Poison to all enemies. Applies Delayed Kill - 3T to all enemies. Heals itself by 50%.
Default
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Physical
Single Enemy 25 100 0 13 Fat and Fetid
{{{Default1 Target}}} Warm Up 0
Damage {{{Default1 Power}}} Accuracy {{{Default1 Accuracy}}}
Stamina Cost {{{Default1 Stamina}}} Cooldown {{{Default1 Cooldown}}}
{{{Default1 Text}}}
Default
Nature Lord of Disease
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0
Deals moderate Nature damage to one enemy.


Group 1
Nature Fart Machine
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 0 Cooldown 0
Applies Poison to all enemies.
Group 1
Nature Decayed Limb
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 22 Cooldown 1
Deals moderate Nature damage to one enemy.
Group 1
Special Traitor Eater
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 5
Removes positive status effects and 100% of Total Life from one ally. Gives 100% of Stamina and 1 extra turn to itself. Requires cooldown.


Group 2
Nature Putrid Organism
Single Enemy Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 2
Applies Regeneration to itself. Applies Poison to all enemies.
Group 2
Nature Rotten Claw
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 22 Cooldown 2
Deals massive Nature damage to one enemy. Applies Poison and Bleeding to one enemy.
Group 2
Special Vein Worms
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 43 Cooldown 3
Resurrects one ally with 100% Life. Applies Triple Damage to one ally. Ally will die after 2 turns. Requires cooldown.


Group 3
Nature Decomposing Body
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 15 Cooldown 4
Applies Double Healing and Regeneration to itself. Gives 1 extra turn to itself.
Group 3
Nature Infected Breath
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 27 Cooldown 2
Deals moderate Nature damage to all enemies. Applies Poison and Bleeding to all enemies.
Group 3
Special Vein Worms Infestation
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 71 Cooldown 4
Resurrects all allies with 50% Life. Applies Double Damage to all allies. Alll allies will die after 1 turn. Requires cooldown.

Trivia

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