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Once upon a time, there was a little Sheluke who lived in a swamp. One day, Dr. Hazard started using that swamp as his dumping site and contaminated it. After years of eating rotten garbage and being in contact with contamination, that little Sheluke turned into this pestilent beast: Fatid!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,432 45,239 3,069 140
30 3,588 49,852 3,208 140
30 3,744 54,689 3,348 140
30 3,900 59,751 3,487 140
30 4,056 65,039 3,627 140
30 4,368 76,288 3,906 140
Trait(s) Icono oro Max GPM
30 Hardened: All status effects have 20% less accuracy against it 155
30 Hardened: All status effects have 20% less accuracy against it 170
30 Hardened: All status effects have 20% less accuracy against it 186
30 Hardened: All status effects have 20% less accuracy against it 201
30 Hardened: All status effects have 20% less accuracy against it 217
30 Hardened: All status effects have 20% less accuracy against it 232
Book(s) Relic(s) Role
UnderworldEvil Legions ArmorArmor {{{role}}}
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Nature Pestilence Curse
Single Enemy Warm Up -
Damage 40 Accuracy 120
Stamina Cost - Cooldown -
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Template:Delayedkill 3 turns. Heals itself by 50%.
Default
colspan="2" style="text-align:center; background: #cdced1; color: #000000;"
Physical
Single Enemy 25 100 0 13 Fat and Fetid
{{{Default1 Target}}} Warm Up 0
Damage {{{Default1 Power}}} Accuracy {{{Default1 Accuracy}}}
Stamina Cost {{{Default1 Stamina}}} Cooldown {{{Default1 Cooldown}}}
{{{Default1 Text}}}
Default
Nature Lord of Disease
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Nature Fart Machine
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 0 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Group 1
Nature Decayed Limb
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 22 Cooldown 1
Group 1
Special Traitor Eater
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 5
Removes positive status effects and 100% of Total Life from one ally. Gives 100% of Stamina and 1 extra turn to itself. Requires cooldown.


Group 2
Nature Putrid Organism
Single Enemy Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 2
{[regeneration
Group 2
{{{Group2b Element}}} {{{Group2b Name}}}
{{{Group2b Target}}} Warm Up 0
Damage {{{Group2b Power}}} Accuracy {{{Group2b Accuracy}}}
Stamina Cost {{{Group2b Stamina}}} Cooldown {{{Group2b Cooldown}}}
{{{Group2b Text}}}
Group 2
{{{Group2c Element}}} {{{Group2c Name}}}
{{{Group2c Target}}} Warm Up 0
Damage {{{Group2c Power}}} Accuracy {{{Group2c Accuracy}}}
Stamina Cost {{{Group2c Stamina}}} Cooldown {{{Group2c Cooldown}}}
{{{Group2c Text}}}


Group 3
{{{Group3a Element}}} {{{Group3a Name}}}
{{{Group3a Target}}} Warm Up 0
Damage {{{Group3a Power}}} Accuracy {{{Group3a Accuracy}}}
Stamina Cost {{{Group3a Stamina}}} Cooldown {{{Group3a Cooldown}}}
{{{Group3a Text}}}
Group 3
{{{Group3b Element}}} {{{Group3b Name}}}
{{{Group3b Target}}} Warm Up 0
Damage {{{Group3b Power}}} Accuracy {{{Group3b Accuracy}}}
Stamina Cost {{{Group3b Stamina}}} Cooldown {{{Group3b Cooldown}}}
{{{Group3b Text}}}
Group 3
{{{Group3c Element}}} {{{Group3c Name}}}
{{{Group3c Target}}} Warm Up 0
Damage {{{Group3c Power}}} Accuracy {{{Group3c Accuracy}}}
Stamina Cost {{{Group3c Stamina}}} Cooldown {{{Group3c Cooldown}}}
{{{Group3c Text}}}

self. Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)|Group2b Name = Rotten Claw|Group2b Element = Nature|Group2b Target = Single Enemy|Group2b Power = 65|Group2b Accuracy = 95|Group2b Cooldown = 2|Group2b Stamina = 22|Group2b Text = Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)|Group2c Name = Vein Worms|Group2c Element = Special|Group2c Target = Single Ally|Group2c Power = 0|Group2c Accuracy = 100|Group2c Cooldown = 3|Group2c Stamina = 43|Group2c Text = Resurrects one ally with 100% Life. Applies Triple Damage to one ally. Ally will die after 2 turns. Requires cooldown.|Group3a Name = Decomposing Body|Group3a Element = Nature|Group3a Target = Self|Group3a Power = 0|Group3a Accuracy = 100|Group3a Cooldown = 4|Group3a Stamina = 15|Group3a Text = Applies Double Healing and Regeneration to itself. Gives 1 extra turn to itself.|Group3b Name = Infected Breath|Group3b Element = Nature|Group3b Target = Multiple Enemies|Group3b Power = 40|Group3b Accuracy = 90|Group3b Cooldown = 2|Group3b Stamina = 27|Group3b Text = Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)|Group3c Name = Vein Worms Infestation|Group3c Element = Special|Group3c Target = Multiple Enemies|Group3c Power = 0|Group3c Accuracy = 90|Group3c Cooldown = 4|Group3c Stamina = 71|Group3c Text = Resurrects all allies with 50% Life. Applies Double Damage to all allies. Alll allies will die after 1 turn. Requires cooldown.}}

Trivia

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