Fenix has existed in the magical world for very long. He was the first creature to be able to resurrect after a defeat in battle. He is also an advisor even for the wisest monsters.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,470 17,611 2,600 140
30 2,594 19,609 2,730 140
30 2,717 21,191 2,860 140
30 2,841 23,929 2,990 140
30 2,964 26,251 3,120 140
30 3,211 31,219 3,380 140
Trait(s) Icono oro.png Max GPM
30 Immune to Burning 224
30 Immune to Burning 246
30 Immune to Burning 268
30 Immune to Burning 291
30 Immune to Burning 313
30 Immune to Burning 336
Book(s) Relic(s) Role
SpiritsWinged SwordSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 25,200 7,500 N/A 1d 13h

Obtention

Skills

Special
Fire Pyros Rebirth
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Default
Physical Fenix Strike
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Fire Fenix fire Tornado
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Magic Tinder Attack
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Damage Reduction: Monster inflicts 25% less damage (2 turns) 50% chance
Group 1
Fire Pyre
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 29 Cooldown 2
Group 1
Fire Burning Wind
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) 50% chance


Group 2
Magic Incandescence Barrage
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 26 Cooldown 1
Damage Reduction: Monster inflicts 25% less damage (2 turns)
Group 2
Fire Hot Campfire
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 33 Cooldown 3
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 2
Fire Combustion Boost
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 26 Cooldown 2
self: Damage Boost: Monster inflicts 50% more damage (2 turns)


Group 3
Magic Flare Outbreak
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 26 Cooldown 1
Group 3
Fire Fenix Power
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 24 Cooldown 2
Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 3
Fire Inferno Wind
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 26 Cooldown 2
self: Precision: Accuracy increased by 50% (2 turns)

Trivia

  • Name, design, and description all reference the mythical phoenix.
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