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Bombeta was a creation of Dr. Viktor that didn't work as it was supposed to. It had some evil features no one saw coming. For that reason, Dr. Viktor decided to work on a refactor: L1ght! This brilliant artifact is pure, functional, and loyal to the monsters who need its light.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 7,337 68,463 5,951 180
30 9,012 85,316 6,696 200
30 10,842 104,497 7,475 220
30 12,264 126,641 8,288 240
30 14,385 150,937 9,120 260
30 17,344 192,154 10,272 280
Trait(s) Icono oro Max GPM
30 Artifact: Artifacts are not alive. Immune to all Status Effects. 364
30 Artifact: Artifacts are not alive. Immune to all Status Effects.Attuned: Regains 15 stamina points when affected by weak types 400
30 Artifact: Artifacts are not alive. Immune to all Status Effects.Attuned: Regains 15 stamina points when affected by weak types 436
30 Artifact: Artifacts are not alive. Immune to all Status Effects.Attuned: Regains 15 stamina points when affected by weak typesThunder Protection: Blocks out half of the incoming Thunder damage. 473
30 Artifact: Artifacts are not alive. Immune to all Status Effects.Attuned: Regains 15 stamina points when affected by weak typesThunder Protection: Blocks out half of the incoming Thunder damage. 509
30 Artifact: Artifacts are not alive. Immune to all Status Effects.Attuned: Regains 15 stamina points when affected by weak typesThunder Protection: Blocks out half of the incoming Thunder damage. 546
Book(s) Relic(s) Role
MechanicalSuperheroesAdventurersQuestCosmic Era MaskArmor Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in the L1ght Quest (January 14, 2021)

Skills[]

Special
Light Magnetar
Multiple Enemies Warm Up -
Damage 40 Accuracy 120
Stamina Cost - Cooldown -
Mega Stun: Monster loses its 2 next turns (2 turns) Light Weakness: Target receives more damage from Light attacks (3 turns)
Default
Light Treasure Hunter
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 22 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns)
Default
Light Find The Way
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 27 Cooldown 0


Group 1
Light Electromagnet
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 32 Cooldown 0
Light Weakness: Target receives more damage from Light attacks (3 turns) Blind: Accuracy reduced by 50% (2 turns)
Group 1
Light Magnetic Forces
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 29 Cooldown 1
Blind: Accuracy reduced by 50% (2 turns)


Group 2
Light Repelling Dazzle
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 39 Cooldown 1
Blind: Accuracy reduced by 50% (2 turns) Daze: Power and Accuracy reduced by 25% (3 turns)
Group 2
Light South Pole
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 39 Cooldown 1
Light Weakness: Target receives more damage from Light attacks (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns)


Group 3
Light Attracting Shine
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 46 Cooldown 2
Stun: Monster loses its next turn (1 turn) x2
Group 3
Light North Pole
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 43 Cooldown 3
Stun: Monster loses its next turn (1 turn)

Trivia[]

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