Monster Legends Wiki
Monster Legends Wiki

Fishegami, Hounen Zennomusuko’s childhood friend, is a spirited seafarer who’s always remained loyal to his buddy, even after their paths diverged. Now, Fishagami is ready to answer Hounen’s call and run to his side.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 25,135 636,979 17,424 180
30 30,840 794,098 19,608 200
30 37,128 972,998 21,879 220
30 41,986 1,174,866 24,262 240
30 49,260 1,400,889 26,730 260
30 59,408 1,786,224 30,096 280
Trait(s) Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Hardened: All status effects have 20% less accuracy against itImmune_to_Control (Trait) 400
30 Hardened: All status effects have 20% less accuracy against itImmune_to_Control (Trait) 436
30 Hardened: All status effects have 20% less accuracy against itImmune_to_Control (Trait)Taunt: Monster will receive all single-target attacks 473
30 Hardened: All status effects have 20% less accuracy against itImmune_to_Control (Trait)Taunt: Monster will receive all single-target attacks 509
30 Hardened: All status effects have 20% less accuracy against itImmune_to_Control (Trait)Taunt: Monster will receive all single-target attacks 546
Book(s) Relic(s) Role
Good LegionsSeaConspiracy EraHonor Dojo EssenceArmor Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in the Pandalf's Conjuring (May 23th, 2025)

Skills[]

Special
Special For Hounen!
Multiple Enemies Warm Up -
Damage 50 Accuracy 120
Stamina Cost - Cooldown -
Remove Positive Status EffectsBleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)Stun: Monster loses its next turn (1 turn)
Default
Water Hounen's Buddy
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 22 Cooldown 0
Default
Light Dojo Adventurer
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 25 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns)


Group 1
Light Healing Salts
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 0
Healing: Heals monster by 20% of his total lifeRegeneration: Heals 20% of Life each turn (3 turns)
Group 1
Special Sailor Tricks
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 32 Cooldown 1
removes Shield


Group 2
Special Seven Waves
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 36 Cooldown 1
removes Shield
Group 2
Light Fish In My Sleeve
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 42 Cooldown 2
Healing: Heals monster by 30% of his total lifeDamage Protection: Incoming damage is reduced by 50% (2 turns)


Group 3
Special Fish Slap
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 42 Cooldown 2
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 3
Water Sealife Resilience
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 2
Skill Mirror: Reflects all enemy attacks (1 turn)Regeneration: Heals 20% of Life each turn (3 turns)