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== Skills ==
 
== Skills ==
{{Skills1|Special Name = First Law Transgression|Special Element = {{fireskill}}|Special Target = {{tarme}}|Special Power = 70|Special Accuracy = 120|Special Cooldown = 0|Special Stamina = 0|Special Text = {{burn}} {{ignite}} {{bleed}}|Default1 Name = Damage Routine 1.0|Default1 Element = {{defaultattack}}|Default2 Name = Damage Routine 2.0|Default2 Element = {{Specialskill}}|Default2 Target = {{tarse}}|Default2 Power = 25|Default2 Accuracy = 100|Default2 Cooldown = 0|Default2 Stamina = 13|Default2 Text = {{space}}|Group1a Name = Fire Strike|Group1a Element = {{Specialskill}}|Group1a Target = {{tarse}}|Group1a Power = 40|Group1a Accuracy = 95|Group1a Cooldown = 1|Group1a Stamina = 35|Group1a Text = {{bleed}} 50% chance|Group1b Name = I, Firebot|Group1b Element = {{Fireskill}}|Group1b Target = {{tarse}}|Group1b Power = 35|Group1b Accuracy = 95|Group1b Cooldown = 1|Group1b Stamina = 35|Group1b Text = {{burn}} 50% chance|Group1c Name = Minimize Precision|Group1c Element = {{Fireskill}}|Group1c Target = {{tarse}}|Group1c Power = 45|Group1c Accuracy = 95|Group1c Cooldown = 2|Group1c Stamina = 42|Group1c Text = {{daze}} 50% chance|Group2a Name = Cooldown Self-Reset|Group2a Element = {{Specialskill}}|Group2a Target = {{tars}}|Group2a Power = 0|Group2a Accuracy = 100|Group2a Cooldown = 6|Group2a Stamina = 40|Group2a Text = {{extraturn}} and deactivate all cooldowns|Group2b Name = High Temperature|Group2b Element = {{Fireskill}}|Group2b Target = {{tarse}}|Group2b Power = 30|Group2b Accuracy = 95|Group2b Cooldown = 2|Group2b Stamina = 45|Group2b Text = {{bleed}} {{burn}}|Group2c Name = Fire Hack|Group2c Element = {{Fireskill}}|Group2c Target = {{tarme}}|Group2c Power = 40|Group2c Accuracy = 90|Group2c Cooldown = 3|Group2c Stamina = 55|Group2c Text = {{stickylava}}|Group3a Name = Max Burn|Group3a Element = {{Specialskill}}|Group3a Target = {{tarme}}|Group3a Power = 40|Group3a Accuracy = 95|Group3a Cooldown = 3|Group3a Stamina = 45|Group3a Text = {{Burn}}|Group3b Name = Max Damage|Group3b Element = {{Fireskill}}|Group3b Target = {{tarse}}|Group3b Power = 80|Group3b Accuracy = 95|Group3b Cooldown = 3|Group3b Stamina = 50|Group3b Text = {{space}}|Group3c Name = Max Flamethrower|Group3c Element = {{Fireskill}}|Group3c Target = {{tarse}}|Group3c Power = 0|Group3c Accuracy = 90|Group3c Cooldown = 4|Group3c Stamina = 65|Group3c Text = {{burn}} {{ignite}} {{bleed}}}}
+
{{Skills1|Special Name = First Law Transgression|Special Element = {{fireskill}}|Special Target = {{tarme}}|Special Power = 70|Special Accuracy = 120|Special Cooldown = 0|Special Stamina = 0|Special Text = {{burn}} {{ignite}} {{bleed}}|Default1 Name = Damage Routine 1.0|Default1 Element = {{defaultattack}}|Default2 Name = Damage Routine 2.0|Default2 Element = {{Specialskill}}|Default2 Target = {{tarse}}|Default2 Power = 25|Default2 Accuracy = 100|Default2 Cooldown = 0|Default2 Stamina = 13|Default2 Text = {{space}}|Group1a Name = Fire Strike|Group1a Element = {{Specialskill}}|Group1a Target = {{tarse}}|Group1a Power = 40|Group1a Accuracy = 95|Group1a Cooldown = 1|Group1a Stamina = 35|Group1a Text = {{bleed}} 50% chance|Group1b Name = I, Firebot|Group1b Element = {{Fireskill}}|Group1b Target = {{tarse}}|Group1b Power = 35|Group1b Accuracy = 95|Group1b Cooldown = 1|Group1b Stamina = 35|Group1b Text = {{burn}} 50% chance|Group1c Name = Minimize Precision|Group1c Element = {{Fireskill}}|Group1c Target = {{tarse}}|Group1c Power = 45|Group1c Accuracy = 95|Group1c Cooldown = 2|Group1c Stamina = 42|Group1c Text = {{daze}} 50% chance|Group2a Name = Cooldown Self-Reset|Group2a Element = {{Specialskill}}|Group2a Target = {{tars}}|Group2a Power = 0|Group2a Accuracy = 100|Group2a Cooldown = 6|Group2a Stamina = 40|Group2a Text = {{extraturn}} {{cooldownsdeactivated}}|Group2b Name = High Temperature|Group2b Element = {{Fireskill}}|Group2b Target = {{tarse}}|Group2b Power = 30|Group2b Accuracy = 95|Group2b Cooldown = 2|Group2b Stamina = 45|Group2b Text = {{bleed}} {{burn}}|Group2c Name = Fire Hack|Group2c Element = {{Fireskill}}|Group2c Target = {{tarme}}|Group2c Power = 40|Group2c Accuracy = 90|Group2c Cooldown = 3|Group2c Stamina = 55|Group2c Text = {{stickylava}}|Group3a Name = Max Burn|Group3a Element = {{Specialskill}}|Group3a Target = {{tarme}}|Group3a Power = 40|Group3a Accuracy = 95|Group3a Cooldown = 3|Group3a Stamina = 45|Group3a Text = {{Burn}}|Group3b Name = Max Damage|Group3b Element = {{Fireskill}}|Group3b Target = {{tarse}}|Group3b Power = 80|Group3b Accuracy = 95|Group3b Cooldown = 3|Group3b Stamina = 50|Group3b Text = {{space}}|Group3c Name = Max Flamethrower|Group3c Element = {{Fireskill}}|Group3c Target = {{tarse}}|Group3c Power = 0|Group3c Accuracy = 90|Group3c Cooldown = 4|Group3c Stamina = 65|Group3c Text = {{burn}} {{ignite}} {{bleed}}}}
   
 
== Trivia ==
 
== Trivia ==

Revision as of 20:10, 1 September 2018

Template:PrevNext Technology at its best: Flamerion consists of a molten lava core contained in a self-refrigerating capsule designed to hold the heat without melting. The fire in the core is managed and deployed through a system of weapons that make Flamerion a killing machine.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,542 29,255 3,432 140
30 3,703 32,238 3,588 140
30 3,864 35,366 3,744 140
30 4,025 38,639 3,900 140
30 4,186 42,059 4,056 140
30 4,508 49,334 4,368 140
Trait(s) Icono oro Max GPM
30 Artifact: Artifacts are not alive. Immune to all Status Effects. 244
30 Artifact: Artifacts are not alive. Immune to all Status Effects. 268
30 Artifact: Artifacts are not alive. Immune to all Status Effects. 292
30 Artifact: Artifacts are not alive. Immune to all Status Effects. 317
30 Artifact: Artifacts are not alive. Immune to all Status Effects. 341
30 Artifact: Artifacts are not alive. Immune to all Status Effects. 366
Book(s) Relic(s) Role
Mechanical SwordStaff {{{role}}}
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Fire First Law Transgression
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Default
colspan="2" style="text-align:center; background: #cdced1; color: #000000;"
Physical
Single Enemy 25 100 0 13 Damage Routine 1.0
{{{Default1 Target}}} Warm Up 0
Damage {{{Default1 Power}}} Accuracy {{{Default1 Accuracy}}}
Stamina Cost {{{Default1 Stamina}}} Cooldown {{{Default1 Cooldown}}}
{{{Default1 Text}}}
Default
Special Damage Routine 2.0
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Fire Strike
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 35 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) 50% chance
Group 1
Fire I, Firebot
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 35 Cooldown 1
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) 50% chance
Group 1
Fire Minimize Precision
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 42 Cooldown 2
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance


Group 2
Special Cooldown Self-Reset
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 40 Cooldown 6
Extra Turn: Gains an extra turn (1 turn) Deactivates all cooldowns on all monster's skills
Group 2
Fire High Temperature
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 45 Cooldown 2
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 2
Fire Fire Hack
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 55 Cooldown 3
Sticky Lava: Makes enemy very weak against Fire attacks (2 turns)


Group 3
Special Max Burn
Multiple Enemies Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 45 Cooldown 3
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 3
Fire Max Damage
Single Enemy Warm Up 0
Damage 80 Accuracy 95
Stamina Cost 50 Cooldown 3
Group 3
Fire Max Flamethrower
Single Enemy Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 65 Cooldown 4
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)

Trivia