Monster Legends Wiki
Monster Legends Wiki

Killamancer built Fleimgard out of dismembered demon corpses and death magic. While he has the great red hulk bound to serve him with powerful magic, there's no doubt in Killamancer's mind that Fleimgard would kill him instantly if it ever got the chance. If Fleimgard could nod, he'd surely agree.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 16,016 395,699 11,176 180
30 19,656 493,303 12,576 200
30 23,660 604,438 14,040 220
30 26,754 729,841 15,554 240
30 31,395 870,249 17,145 260
30 37,856 1,109,624 19,312 280
Trait(s) Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Hardened: All status effects have 20% less accuracy against itImmune_to_Control (Trait) 400
30 Hardened: All status effects have 20% less accuracy against itImmune_to_Control (Trait) 436
30 Hardened: All status effects have 20% less accuracy against itImmune_to_Control (Trait)Status Caster - Self Mega Taunt (Effect): Receives all damage and status effects from enemy Attacks (even area attacks) 473
30 Hardened: All status effects have 20% less accuracy against itImmune_to_Control (Trait)Status Caster - Self Mega Taunt (Effect): Receives all damage and status effects from enemy Attacks (even area attacks) 509
30 Hardened: All status effects have 20% less accuracy against itImmune_to_Control (Trait)Status Caster - Self Mega Taunt (Effect): Receives all damage and status effects from enemy Attacks (even area attacks) 546
Book(s) Relic(s) Role
UnderworldWieldersAlpine EraDark Blades ShieldSword Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in the Bastion of Flame Marathon (October 20th, 2023)

Skills[]

Special
Fire Lethal Conflagration
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
before damage: Trait Disabled: Removes all the effects of the monster's trait. (3 turns)
Hellfire: Inflicts Dark damage equal to 10% of its total life and reduces Accuracy by 25%. Damage and blindness then double on each turn. (3 turns) Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Default
Fire Elite Soldier
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 22 Cooldown 0
Default
Dark Lethal Weapons
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 30 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)


Group 1
Fire Punishment Flames
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 32 Cooldown 1
Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Group 1
Special Shield of Rage
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 1
Skill Mirror: Reflects all enemy attacks (1 turn) Damage Boost: Monster inflicts 50% more damage (2 turns)


Group 2
Dark Stained Sword
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 36 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 2
Special Counteroffensive
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 38 Cooldown 2
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Double Damage: Monster inflicts double damage (2 turns)


Group 3
Fire Hell Flames
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 42 Cooldown 2
Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Group 3
Special Shield of Blood
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 55 Cooldown 3
Mega Taunt: Receives all damage and status effects from enemy attacks (even area attacks) (3 turns) Skill Mirror: Reflects all enemy attacks (1 turn)

Lore[]

Fleimgard is a demonic construct, created by Killamancer at the behest of Konrad Von Krow. Using the discarded limbs and tissues of demons who died in battle, Killamancer assembled Fleimgard using unspeakable magics and, some say, vials of his own corrupted blood. Through twisted necromantic rituals, Killamancer imbued the carrion golem with a kind of rude, violent life, hoping that Konrad would be pleased.

Konrad was indeed impressed with Killamancer’s experiment and asked him to create several more to use as personal security. As payment, he allowed Killamancer to keep his prototype Fleimgard. The crafty demonologist, knowing that he’d only worked about half as hard as he could have, upgraded his creation to be even stronger and better than any of the specimens he sent Konrad. He used binding magics to force Fleimgard to act on his will, and often deliberately made it angrier so that it would be even more vicious and hungry for the kill.

Wherever Killamancer goes, Fleimgard is only a few steps behind him, shuffling and staring blankly. Killamancer couldn’t ask for much more from a bodyguard—well, perhaps except for loyalty, because he’s very aware that Fleimgard would rip him apart if it ever got the chance.

Trivia[]