Nicknamed "The Stag", this Freettle has a point to prove and is always trying to show off. Young Freettles use their wings to fly, but the elders have no need for such frivolities; they harness the power of the planet's core itself!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,295 14,479 1,530 120
30 2,430 16,455 1,620 120
30 2,565 18,559 1,710 120
30 2,700 20,790 {1,800 120
30 2,835 23,149 1,890 120
30 3,105 28,249 2,070 120
Trait(s) Icono oro.png Max GPM
30 Energized: 20% extra stamina 154
30 Energized: 20% extra stamina 169
30 Energized: 20% extra stamina 184
30 Energized: 20% extra stamina 200
30 Energized: 20% extra stamina 215
30 Energized: 20% extra stamina 231
Book(s) Relic(s) Role
Beginner ShieldSword Monster
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
120 1,000 3,750 6m 6m

Obtention

Firesaur

+ Rockilla

(30% chance)
Rockilla

+ FireMagic (30% chance)
Firesaur

+ EarthLight (30% chance)
Firesaur

+ any Earth (15% chance)
Rockilla

+ any Fire (15% chance)
FireEarth + FireEarth (15% chance)
any Fire + any Earth (7.5% chance)

Skills

Special
Earth 1000 Beetles
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Bugged: Attacks with always hit monster; healing is 50% less effective (3 turns)
Default
Physical One, two, three!
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 15 Cooldown 0
Default
Earth Punchenge
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 15 Cooldown 0


Group 1
Fire Creo Ignem
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 17 Cooldown 0
Group 1
Fire Fire Dart
Single Enemy Warm Up 0
Damage 30 Accuracy 98
Stamina Cost 19 Cooldown 0
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) 50% chance
Group 1
Earth Carapace
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 18 Cooldown 2
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns) Immune to Daze (3 turns)


Group 2
Fire Rego Ignem
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 19 Cooldown 0
Group 2
Fire Incinerate
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 17 Cooldown 0
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 2
Earth Rock Will
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 0
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns) Immune to Stun (3 turns) Immune to Daze (3 turns)


Group 3
Fire Muto Ignem
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 25 Cooldown 0
Group 3
Fire Incandescent coal
Multiple Enemies Warm Up 0
Damage 30 Accuracy 92
Stamina Cost 42 Cooldown 2
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 3
Earth Protect all Team
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 21 Cooldown 2
Shield: Absorbs incoming damage equal to 40% of monster's total life until depleted (2 turns)

Trivia

  • Shares a similar design with Gold Ra.
  • Skills with Latin names (Creo Ignem, Rego Ignem, and Muto Ignem) could roughly be translated as "create fire," "ruler of fire," and "change fire," respectively.
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