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== Stats and Information ==
 
== Stats and Information ==
{{Stats|power = 3531|life = 25032|speed = 3421|stamina = 140|trait = {{blindimmune}}|book = {{goodlegions}}{{superheroes}}{{adventurers}}|relic = {{trap}}{{mask}}|level = N/A|price = N/A|exp = 35,000|sell = 10,000|gpm = 155|breed = N/A|hatch = 2d 2h}}
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{{Stats|power = 3531|life = 25032|speed = 3421|stamina = 140|trait = {{blindimmune}}|book = {{goodlegions}}{{superheroes}}{{adventurers}}{{solmonath}}|relic = {{trap}}{{mask}}|level = N/A|price = N/A|exp = 35,000|sell = 10,000|gpm = 155|breed = N/A|hatch = 2d 2h}}
   
 
== Breeding ==
 
== Breeding ==

Revision as of 12:42, 4 February 2019

Furrius Robin's motto is: "Hit hard, hit fast, take everything you can, and run as far as you can!" He's kind of a fragile creature, but he makes sure to hit before he can be hit, that's how he'll stay safe.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,531 25,032 3,421 140
30 3,691 27,584 3,576 140
30 3,852 30,261 3,732 140
30 4,012 33,062 3,887 140
30 4,173 35,988 4,043 140
30 4,494 42,212 4,354 140
Trait(s) Icono oro Max GPM
30 Immune to Blind 155
30 Immune to Blind 170
30 Immune to Blind 186
30 Immune to Blind 201
30 Immune to Blind 217
30 Immune to Blind 232
Book(s) Relic(s) Role
Good LegionsSuperheroesAdventurersSolmonath (expired) TrapMask {{{role}}}
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Special Hero of Sherwood
Self Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Triple Damage: Monster inflicts triple damage (1 turn) Double Damage: Monster inflicts double damage (2 turns) Extra Turn: Gains an extra turn (1 turn)
Default
colspan="2" style="text-align:center; background: #cdced1; color: #000000;"
Physical
Single Enemy 25 100 0 13 Steal From The Rich
{{{Default1 Target}}} Warm Up 0
Damage {{{Default1 Power}}} Accuracy {{{Default1 Accuracy}}}
Stamina Cost {{{Default1 Stamina}}} Cooldown {{{Default1 Cooldown}}}
{{{Default1 Text}}}
Default
Nature Give To the Poor
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Nature From The Trees
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) 50% chance
Group 1
Special Precise Shot
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
self: Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 1
Nature Rotten Nut
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) 50% chance


Group 2
Nature Piercing Shot
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 22 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 2
Special Tree Climbing
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 15 Cooldown 4
Evasion: Dodges the first attack received within the next turn (2 turns)
Group 2
Nature Sheriff Bane
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 22 Cooldown 1
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)


Group 3
Nature Thief's Bow
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 24 Cooldown 2
Remove Positive Status Effects
Group 3
Special Steady Aim
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 14 Cooldown 4
Triple Damage: Monster inflicts triple damage (1 turn) Precision: Accuracy increased by 50% (2 turns) Slow: Speed reduced by 25% (2 turns)
Group 3
Nature Venomous Shot
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 22 Cooldown 2
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)

Trivia

  • Name and design is inspired by the legendary Robin Hood.