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They say the inherent fear you feel when looking into murky water comes from no other than the beast that is Gartox. Why? When he was Corrupted, so was the swamp's legacy. Beware next time you dangle your toes into dark waters.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 8,536 88,368 6,303 180
30 10,476 110,109 7,092 200
30 12,610 134,849 7,917 220
30 14,266 162,752 8,778 240
30 16,740 193,978 9,660 260
30 20,176 247,635 10,880 280
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Hardened: All status effects have 20% less accuracy against itImmune to Burning 400
30 Hardened: All status effects have 20% less accuracy against itImmune to Burning 436
30 Hardened: All status effects have 20% less accuracy against itImmune to BurningStatus Caster - Self Precision: Increases accuracy by 50% (2 turns) 473
30 Hardened: All status effects have 20% less accuracy against itImmune to BurningStatus Caster - Self Precision: Increases accuracy by 50% (2 turns) 509
30 Hardened: All status effects have 20% less accuracy against itImmune to BurningStatus Caster - Self Precision: Increases accuracy by 50% (2 turns) 546
Book(s) Relic(s) Role
UndeadEvil LegionsWicked GaiaCorrupted Era MaskEssence Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Not permanently breedable
  • First released as a multiplayer chest reward (March 5, 2021)

Skills

Special
Water Holidays At The Swamp
Multiple Enemies Warm Up -
Damage 55 Accuracy 120
Stamina Cost - Cooldown -
before damage: remove shields

Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse

Default
Water Genetic Mutation
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 25 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Default
Water Goo Exoskeleton
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 30 Cooldown 0


Group 1
Water Splashdown
Single Enemy Warm Up 1
Damage 0 Accuracy 95
Stamina Cost 25 Cooldown 2
remove shields

self: Extra Turn: Gains an extra turn (1 turn)

Group 1
Water Mud Claws
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 35 Cooldown 2
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)


Group 2
Water Dirty Waters
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 30 Cooldown 0
Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 2
Water River Jet
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 35 Cooldown 2
Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)


Group 3
Water Fatid's Mate
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 40 Cooldown 1
before damage: remove shields

Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)

Group 3
Water Unbreakable Mind
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 35 Cooldown 2
remove shields

Trivia

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