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Garuda M3 is a mechanical beast with the power of thunder, and strong metal attacks. He has extendable arms and explosive spikes that can damage all enemies at the same time.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,303 10,050 2,286 120
30 2,438 11,422 2,420 120
30 2,574 12,882 2,555 120
30 2,709 14,431 {2,689 120
30 2,845 16,068 2,824 120
30 3,116 19,608 3,093 120
Trait(s) Icono oro.png Max GPM
30 Immune to Daze 128
30 Immune to Daze 140
30 Immune to Daze 153
30 Immune to Daze 166
30 Immune to Daze 179
30 Immune to Daze 192
Book(s) Relic(s) Role
Mechanical MaskMask Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,100 24,500 6,000 22h 1d 2h

Obtention

Thunder Eagle

+ Metalsaur

(30% chance)
Thunder Eagle

+ any Metal (15% chance)
Metalsaur

+ any Thunder (15% chance)
ThunderMetal + ThunderMetal (15% chance)
any Thunder + any Metal (7.5% chance)

Skills

Special
Metal Request Mega Garuda Support
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Default
Physical Extensile Arms
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Thunder Electric Spikes
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Metal Magnetizer M1
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 26 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns) 50% chance
Group 1
Thunder Impaler D3
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 30 Cooldown 1
Group 1
Metal Charger R1
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 30 Cooldown 0
self: Stamina Restore: Monster will gain 15% of his total stamina


Group 2
Metal Magnetizer MK2
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 40 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 2
Thunder Impaler SR2
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 40 Cooldown 2
self: Haste: Speed increased by 20% (2 turns)
Group 2
Metal Charger C2
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 35 Cooldown 0
self: Stamina Restore: Monster will gain 20% of his total stamina


Group 3
Metal Stunner S2
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 40 Cooldown 0
Stun: Monster loses its next turn (1 turn)
Group 3
Thunder Impaler V3
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 45 Cooldown 3
self: Stamina Regeneration: Recharges 20% Stamina each turn (3 turns)
Group 3
Metal Charger TS2
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 40 Cooldown 3
self: Stamina Restore: Monster will gain 40% of his total stamina

Trivia

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