Things get very messy when Gastosquish is involved! Slick and slimy, Gastosquish is great for supporting your team and soaking up enemy attacks.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 1,351 7,562 1,540 110
30 1,448 8,856 1,649 110
30 1,544 10,253 1,760 110
30 1,640 11,754 1,870 110
30 1,737 13,358 1,980 110
30 1,930 16,877 2,200 110
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 103
30 Hardened: All status effects have 20% less accuracy against it 113
30 Hardened: All status effects have 20% less accuracy against it 123
30 Hardened: All status effects have 20% less accuracy against it 133
30 Hardened: All status effects have 20% less accuracy against it 144
30 Hardened: All status effects have 20% less accuracy against it 154
Book(s) Relic(s) Role
Beginner Essence Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
90 1,800 300 2h 30m 2h 30m

Obtention

Rockilla

+ Mersnake

(70% chance)
Rockilla

+ WaterMagic (70% chance)
Mersnake

+ EarthDark (70% chance)
Rockilla

+ any Water (35% chance)
Mersnake

+ any Earth (35% chance)
EarthWater + EarthWater (35% chance)
any Water + any Earth (17.5% chance)

Skills

Special
Earth Healthy Minerals
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Shield: Absorbs incoming damage equal to 40% of monster's total life until depleted (2 turns) Regeneration: Heals 20% of Life each turn (3 turns)
Default
Physical Angry Goring
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Water Cleaning Whirlpool
Multiple Enemies Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 37 Cooldown 2
Remove Positive Status Effects


Group 1
Earth Earthquake
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 1
Earth Boulder Cage
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 25 Cooldown 0
Group 1
Physical Self Shield
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 1
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)


Group 2
Water Flooding
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 19 Cooldown 0
Remove Positive Status Effects
Group 2
Nature Great Metabolism
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 1
Regeneration: Heals 20% of Life each turn (3 turns) and heal 25% life
Group 2
Physical Dazing Hit
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 21 Cooldown 1
Daze: Power and Accuracy reduced by 25% (3 turns)


Group 3
Earth Rocks Shower
Single Enemy Warm Up 0
Damage 70 Accuracy 90
Stamina Cost 35 Cooldown 1
Group 3
Water Storm
Single Enemy Warm Up 0
Damage 60 Accuracy 94
Stamina Cost 39 Cooldown 2
Group 3
Earth Mass Shield
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 35 Cooldown 4
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)

Trivia

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