Monster Legends Wiki
Monster Legends Wiki
This article is about General Darmith, not to be confused with Darmith Khan.

The general of the Fire troops is ruthless. There's nothing he likes more than the smell of blood, so have General Darmith on your side or prepare to bleed.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,509 27,747 3,465 140
30 3,668 30,576 3,622 140
30 3,828 33,543 3,780 140
30 3,987 36,648 3,937 140
30 4,147 39,891 4,095 140
30 4,466 46,791 4,410 140
Trait(s) Max GPM
30 Tough: All status effects have 35% less accuracy against it 305
30 Tough: All status effects have 35% less accuracy against it 335
30 Tough: All status effects have 35% less accuracy against it 366
30 Tough: All status effects have 35% less accuracy against it 396
30 Tough: All status effects have 35% less accuracy against it 427
30 Tough: All status effects have 35% less accuracy against it 457
Book(s) Relic(s) Role
DragonEvil LegionsWieldersTeam WarsBarbarians BannerMask Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in the Team Shop (2015)

Skills[]

Special
Special Dragon Onslaught
Single Enemy Warm Up -
Damage 85 Accuracy 120
Stamina Cost - Cooldown -
Default
Physical Incandescent Blade
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Fire Fire Flame
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 14 Cooldown 0


Group 1
Special Dragon Cut
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 21 Cooldown 0
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) 50% chance
Group 1
Fire Wildfire
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 28 Cooldown 0
Group 1
Special Dragon Boost
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 21 Cooldown 0
Damage Boost: Monster inflicts 50% more damage (2 turns)


Group 2
Special Dragon Slash
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 29 Cooldown 1
Group 2
Fire Fury Flare
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 34 Cooldown 3
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 2
Special Dragon Soul
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 2
Damage Boost: Monster inflicts 50% more damage (2 turns) Precision: Accuracy increased by 50% (2 turns)


Group 3
Special Final Slash
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 31 Cooldown 1
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 3
Fire Final Flare
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 35 Cooldown 4
Group 3
Special Dragon Berseker
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 32 Cooldown 4
Double Damage: Monster inflicts double damage (2 turns) Damage Protection: Incoming damage is reduced by 50% (2 turns)

Trivia[]