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Gleamhild was a prisoner at Count Vlad's castle. There, she died forgotten in a dungeon cell. You'd think that after death granted her a new freedom, she'd leave and go somewhere else, but she decided to stay inside the castle for eternity so that she could go through walls and torment the Count whenever she wanted!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 10,417 140,847 8,657 180
30 12,792 175,737 9,744 200
30 15,392 215,065 10,868 220
30 17,402 259,894 12,054 240
30 20,430 310,129 13,290 260
30 24,624 395,134 14,960 280
Trait(s) Icono oro Max GPM
30 Immune to Blind 364
30 Immune to BlindGravedigger: Immune to Possession, Corruption, and Nightmares. 400
30 Immune to BlindGravedigger: Immune to Possession, Corruption, and Nightmares. 436
30 Immune to BlindGravedigger: Immune to Possession, Corruption, and Nightmares.True Vision: Precision Doubled 473
30 Immune to BlindGravedigger: Immune to Possession, Corruption, and Nightmares.True Vision: Precision DoubledPhantom: Phantoms aren't affected by skills, unless they're performed by a monster with Pierce. Phantoms will lose their status upon performing any skill 509
30 Immune to BlindGravedigger: Immune to Possession, Corruption, and Nightmares.True Vision: Precision DoubledPhantom: Phantoms aren't affected by skills, unless they're performed by a monster with Pierce. Phantoms will lose their status upon performing any skillStatus Caster - Area Random Torture Effect: At the start of the battle, applies a random Torture to all enemies. 546
Book(s) Relic(s) Role
SpiritsUndeadGalactic EraSouls' Lair EssenceTrap Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in the Exotic Lands (July 8, 2022)

Skills[]

Special
Light Unchained Division
Multiple Enemies Warm Up -
Damage 35 Accuracy 120
Stamina Cost - Cooldown -
before damage: Remove Positive Status Effects
after damage: Total Blind: Accuracy reduced by 100% (1 turn)
Default
Light Chain Trail
Multiple Enemies Warm Up 0
Damage 15 Accuracy 100
Stamina Cost 28 Cooldown 0
Default
Light Mood Drain
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 36 Cooldown 1
Stamina Drain: Removes 50% of the monster's total stamina


Group 1
Special Phantom Bite
Single Enemy Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 26 Cooldown 0
self: Phantom: Phantoms aren't affected by skills, unless they're performed by a monster with Pierce. Phantoms will lose their status upon performing any skill
Group 1
Light Glowing Form
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 38 Cooldown 2
Minor Blind: Accuracy reduced by 25% (1 turn)
all enemies: Blind: Accuracy reduced by 50% (2 turns) Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)


Group 2
Special Photophobia
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 42 Cooldown 2
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) Minor Blind: Accuracy reduced by 25% (1 turn)
self: Phantom: Phantoms aren't affected by skills, unless they're performed by a monster with Pierce. Phantoms will lose their status upon performing any skill
Group 2
Light Soul Absorption
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 46 Cooldown 2
Remove Positive Status Effects
all enemies: Stamina Drain: Removes 50% of the monster's total stamina


Group 3
Special Cursed Seal
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 44 Cooldown 3
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns)
self: Phantom: Phantoms aren't affected by skills, unless they're performed by a monster with Pierce. Phantoms will lose their status upon performing any skill
Group 3
Light Hoodoo Scratch
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 48 Cooldown 3
before damage: Remove Positive Status Effects
after damage: Total Blind: Accuracy reduced by 100% (1 turn)

Trivia[]

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