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Monster Legends Wiki

Loyal and dimwitted, Gobzerkir worships Khalorc Rageskin, but can't remember exactly why. Decades spent in a haze of fog may have dulled his wits, but the reappearance of Khalorc seems to be sharpening them. If only he could figure out what happened to his memories.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 16,280 388,460 11,264 180
30 19,980 484,188 12,672 200
30 24,050 593,598 14,144 220
30 27,202 716,617 15,680 240
30 31,920 854,330 17,280 260
30 38,480 1,089,326 19,456 280
Trait(s) Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Hardened: All status effects have 20% less accuracy against itImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and Toxins 400
30 Hardened: All status effects have 20% less accuracy against itImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and Toxins 436
30 Hardened: All status effects have 20% less accuracy against itImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and ToxinsImmune to Control: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Possession, and Corruption (2 turns) 473
30 Hardened: All status effects have 20% less accuracy against itImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and ToxinsImmune to Control: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Possession, and Corruption (2 turns) 509
30 Hardened: All status effects have 20% less accuracy against itImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and ToxinsImmune to Control: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Possession, and Corruption (2 turns) 546
Book(s) Relic(s) Role
Evil LegionsWieldersAlpine EraBarbarians SwordArmor Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in Pandalf's Conjuring (July 21st, 2023)

Skills[]

Special
Dark By the Orcs!
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
before damage: Remove Positive Status Effects
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) Stun: Monster loses its next turn (1 turn)
Default
Earth Great Orc Cult
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 30 Cooldown 0
Default
Dark Fearsome Creature
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 30 Cooldown 0
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)


Group 1
Earth Bloody Blades
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 36 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 1
Dark Sow Panic
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 36 Cooldown 1
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)


Group 2
Dark Flashing Terror
Single Enemy Warm Up 1
Damage 30 Accuracy 95
Stamina Cost 42 Cooldown 2
all enemies & allies: Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
self: Extra Turn: Gains an extra turn (1 turn)
Group 2
Earth Bloody Rage
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 42 Cooldown 2
Damage Boost: Monster inflicts 50% more damage (2 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
self: Immune to Control: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Possession, and Corruption (2 turns)


Group 3
Dark Accelerated Goblin
Single Enemy Warm Up 1
Damage 45 Accuracy 95
Stamina Cost 42 Cooldown 2
self: Extra Turn: Gains an extra turn (1 turn)
Group 3
Earth World of Madness
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 48 Cooldown 3
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
all allies: Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)

Lore[]

Gobzerkir is two things: very dumb, and very loyal. He doesn’t mind playing second fiddle to his fellow minion Bruzard, since Bruzard’s a big smart druid who can be counted on to do all that boring thinking. In fact, Gobzerkir can’t remember why he started following Khalorc Rageskin in the first place…maybe he just followed Bruzard there? Were there snacks? Unclear.

Gobzerkir’s always accepted that the holes in his memory were just a sign of him not being very smart. But ever since Khalorc reappeared, Gobzerkir’s had the strangest feeling that he didn’t forget those memories—that they were taken away somehow. And he’s beginning to feel like there’s a blanket smothering his brain; as if he could actually think clearly if only he wasn’t blocked somehow.

What does it all mean? He’s asked Bruzard several times, but the druid just huffs and changes the subject. It seems like if there’s more to Gobzerkir than currently meets the eye, it’s up to him to unlock it by himself. He’s just got to muster up enough mental energy to figure out a way.

Trivia[]