Born in the deep below where it is over 9000 degrees, Goldcore is a hard monster. His knees are a bit weird though; don't ever mention that!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,280 24,460 1,950 140
30 2,394 27,235 2,047 140
30 2,508 29,433 2,145 140
30 2,622 33,235 2,242 140
30 2,736 36,460 2,340 140
30 2,964 43,360 2,535 140
Trait(s) Icono oro.png Max GPM
30 Immune to Stun 142
30 Immune to Stun 156
30 Immune to Stun 170
30 Immune to Stun 184
30 Immune to Stun 198
30 Immune to Stun 213
Book(s) Relic(s) Role
No Book ShieldShield Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 25,200 7,500 1d 9h 1d 13h

Obtention

Rockilla

+ Light Spirit

(30% chance)
Rockilla

+ MagicLight (30% chance)
Light Spirit

+ FireEarth (30% chance)
Rockilla

+ any Light (15% chance)
Light Spirit

+ any Earth (15% chance)
EarthLight + EarthLight (15% chance)
any Earth + any Light (7.5% chance)

Skills

Special
Light Light Surge
Single Enemy Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Stamina Drain: Removes 50% of the monster's total stamina
self: restore all stamina
Default
Physical Huge Claws
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Light Dazzle
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 15 Cooldown 0


Group 1
Physical Self Shield
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 1
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 1
Earth Stoning
Single Enemy Warm Up 0
Damage 30 Accuracy 96
Stamina Cost 15 Cooldown 0
Group 1
Light Light Spikes
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0


Group 2
Earth Earthquake
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Light Holy Nova
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Light Mass Regeneration
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 32 Cooldown 4
Regeneration: Heals 20% of Life each turn (3 turns)


Group 3
Earth Mass Shield
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 35 Cooldown 4
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 3
Light Energy Storm
Single Enemy Warm Up 0
Damage 60 Accuracy 94
Stamina Cost 39 Cooldown 2
Group 3
Earth Core Shatter
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2

Trivia

  • Description includes "over 9000," a reference to the infamous quote from Dragonball Z.
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