Monster Legends Wiki
Monster Legends Wiki

Magic can be neither created nor destroyed, but can change form and Goldfield is the pure form of Magic. Be careful with his tricks; because they hurt!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,464 32,572 3,080 140
30 2,576 35,893 3,220 140
30 2,688 39,376 3,360 140
30 2,800 43,020 3,500 140
30 2,912 46,828 3,640 140
30 3,136 54,927 3,920 140
Trait(s) Max GPM
30 Immune to Stun 155
30 Immune to Stun 170
30 Immune to Stun 186
30 Immune to Stun 201
30 Immune to Stun 217
30 Immune to Stun 232
Book(s) Relic(s) Role
SpiritsEvil LegionsWieldersMagic Council AmuletTrap Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 1d 22h 2d 2h

Obtention[]

Erpham

Drop Elemental

Pandaxplorer

Super Pandalf

Skills[]

Special
Magic Magic Management
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Regeneration: Heals 20% of Life each turn (3 turns) Healing: Heals monster by 50% of his total life Stamina Regeneration: Recharges 20% Stamina each turn (3 turns) Stamina Restore: Monster will gain 50% of his total stamina
Default
Physical Inverted Magnetism
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Magic Energy Dispersion
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 15 Cooldown 0


Group 1
Magic Imaginary Friend
Single Enemy Warm Up 0
Damage 30 Accuracy 97
Stamina Cost 16 Cooldown 0
Stamina Drain: Removes 20% of the monster's total stamina
Group 1
Special Forget Wounds
Single Enemy Warm Up 0
Damage 20 Accuracy 96
Stamina Cost 16 Cooldown 0
Stamina Leak: Removes 15% Stamina each turn (3 turns)
Group 1
Magic Magic Cleaning
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 13 Cooldown 0
Remove Negative Status Effects Stamina Restore: Monster will gain 20% of his total stamina


Group 2
Special Howards' Bully
Single Enemy Warm Up 0
Damage 40 Accuracy 96
Stamina Cost 19 Cooldown 0
Stamina Drain: Removes 20% of the monster's total stamina
Group 2
Special Righteousness
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 0
Double Damage: Monster inflicts double damage (2 turns) Stamina Restore: Monster will gain 20% of his total stamina
Group 2
Magic Life Channeling
Multiple Allies Warm Up 0
Damage 0 Accuracy 96
Stamina Cost 18 Cooldown 0
Stamina Regeneration: Recharges 20% Stamina each turn (3 turns) Stamina Restore: Monster will gain 20% of his total stamina Healing: Heals monster by 20% of his total life


Group 3
Special Stir Elements
Single Enemy Warm Up 0
Damage 50 Accuracy 96
Stamina Cost 19 Cooldown 0
Stamina Drain: Removes 20% of the monster's total stamina
Group 3
Special Forget Problems
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 18 Cooldown 0
Remove Negative Status Effects Stamina Restore: Monster will gain 20% of his total stamina
Group 3
Magic Aeter Infusion
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 22 Cooldown 0
Precision: Accuracy increased by 50% (2 turns) Damage Boost: Monster inflicts 50% more damage (2 turns)

Trivia[]