Monster Legends Wiki
Monster Legends Wiki

Golemnoid is tired of having Barbarians crossing up and down the mountain region all the time, so he's made it his personal mission to protect his part of the territory. He's just one monster, but he'll use his Control skills to confuse at least one or two Barbarians and get them to fight on his side.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 10,054 123,957 7,920 180
30 12,336 154,590 8,916 200
30 14,846 189,483 9,945 220
30 16,786 228,870 11,032 240
30 19,695 272,984 12,150 260
30 23,760 347,772 13,680 280
Trait(s) Max GPM
30 Immune to Possession 364
30 Immune to PossessionTough: All status effects have 35% less accuracy against it 400
30 Immune to PossessionTough: All status effects have 35% less accuracy against it 436
30 Immune to PossessionTough: All status effects have 35% less accuracy against itStatus Caster - Self Immune to Stun (Effect): Gives Immunity to Stun (3 turns) 473
30 Immune to PossessionTough: All status effects have 35% less accuracy against itStatus Caster - Self Immune to Stun (Effect): Gives Immunity to Stun (3 turns) 509
30 Immune to PossessionTough: All status effects have 35% less accuracy against itStatus Caster - Self Immune to Stun (Effect): Gives Immunity to Stun (3 turns) 546
Book(s) Relic(s) Role
SpiritsGood LegionsFamiliesElementalsDoomsday Era StaffMask Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Raris

Ogeronk

Skills[]

Special
Metal Law Of Attraction
Multiple Enemies Warm Up -
Damage 50 Accuracy 120
Stamina Cost - Cooldown -
Mega Possession: Next turn will attack its teammates (2 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
all allies: Shield: Absorbs incoming damage equal to 100% of monster's total life until depleted (2 turns)
Default
Metal Stoic Knowledge
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 0 Cooldown 0
Possessed: Next turn will attack its teammates (1 turn)
Default
Earth Ore Body
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 25 Cooldown 0
Shield: Absorbs incoming damage equal to 25% of monster's total life until depleted (2 turns)


Group 1
Metal Dual Magnetism
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 28 Cooldown 1
Stun: Monster loses its next turn (1 turn)
self: Shield: Absorbs incoming damage equal to 25% of monster's total life until depleted (2 turns)
Group 1
Earth Age Of Stone
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 34 Cooldown 2
Possessed: Next turn will attack its teammates (1 turn) Stun: Monster loses its next turn (1 turn)


Group 2
Earth Alloy Barrier
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 1
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns)
all allies: Immune to Stun (3 turns)
Group 2
Metal Age Of Bronze
Single Enemy Warm Up 1
Damage 0 Accuracy 95
Stamina Cost 48 Cooldown 3
Possessed: Next turn will attack its teammates (1 turn) x2 Double Damage: Monster inflicts double damage (2 turns)
self: Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)


Group 3
Metal Sonic Mindetism
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 46 Cooldown 3
Stun: Monster loses its next turn (1 turn) Possessed: Next turn will attack its teammates (1 turn)
Group 3
Metal Age Of Iron
Single Enemy Warm Up 1
Damage 40 Accuracy 95
Stamina Cost 51 Cooldown 2
before damage: Possessed: Next turn will attack its teammates (1 turn)
all enemies: damage, Stun: Monster loses its next turn (1 turn)

Trivia[]