Gorg is Kozorg and Frosilka's father, but he's never around: he's a lonely creature who hunts eggs undersea for a living. He's filled the Sea ward of the Bestiarium Exhibition Center with Epic and Legendary monsters almost single-handedly!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,586 37,096 3,509 140
30 3,749 40,878 3,668 140
30 3,912 44,845 3,828 140
30 4,075 48,996 3,987 140
30 4,238 53,332 4,147 140
30 4,564 62,556 4,466 140
Trait(s) Icono oro.png Max GPM
30 Immune to FreezeStatus Caster - Area Shock: Deals low Thunder damage. Blocks Extra Turn skills (3 turns) 155
30 Immune to FreezeStatus Caster - Area Shock: Deals low Thunder damage. Blocks Extra Turn skills (3 turns) 170
30 Immune to FreezeStatus Caster - Area Shock: Deals low Thunder damage. Blocks Extra Turn skills (3 turns) 186
30 Immune to FreezeStatus Caster - Area Shock: Deals low Thunder damage. Blocks Extra Turn skills (3 turns) 201
30 Immune to FreezeStatus Caster - Area Shock: Deals low Thunder damage. Blocks Extra Turn skills (3 turns) 217
30 Immune to FreezeStatus Caster - Area Shock: Deals low Thunder damage. Blocks Extra Turn skills (3 turns) 232
Book(s) Relic(s) Role
SeaEvil LegionsFamiliesElite SwordBanner Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Water Trophy Room Filler
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
self: Extra Turn: Gains an extra turn (1 turn) restore 50% stamina
Default
Physical Hunter Senses
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Water Don't Spoil The Trophy
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 24 Cooldown 0


Group 1
Special Deep Sea Decoy
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 0 Cooldown 0
Guard Down: Incoming attacks will always hit (2 turns)
Group 1
Water Egg Diving
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 21 Cooldown 1
Precision: Accuracy increased by 50% (2 turns) latest?cb=20190412105857&format=original
Group 1
Water Curare Harpoon
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 23 Cooldown 1
before damage: Remove Positive Status Effects
after damage: Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) 50% chance


Group 2
Water Cyanide Harpoon
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 24 Cooldown 1
before damage: Remove Positive Status Effects
after damage, all enemies: Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Group 2
Special Start With A Bang
Single Enemy Warm Up 1
Damage 50 Accuracy 95
Stamina Cost 24 Cooldown 2
Daze: Power and Accuracy reduced by 25% (3 turns)

self: Extra Turn: Gains an extra turn (1 turn)

Group 2
Special Bait To Swallow
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 28 Cooldown 1
Guard Down: Incoming attacks will always hit (2 turns)


Group 3
Water Bolas Harpoon
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 24 Cooldown 1
before damage: Remove Positive Status Effects

after damage, all enemies: Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)

Group 3
Water Blunt Harpoon
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 34 Cooldown 1
before damage: Remove Positive Status Effects

after damage: Stun: Monster loses its next turn (1 turn)

Group 3
Special Whale Hunter
Self Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 23 Cooldown 2
Precision: Accuracy increased by 50% (2 turns) Extra Turn: Gains an extra turn (1 turn) latest?cb=20190412105857&format=original
Group 4
Special Electrified Harpoon
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 24 Cooldown 1
before damage: Remove Positive Status Effects
after damage, all enemies: Shock: Inflicts Thunder damage equal to 5% of its total life each turn and blocks extra turn skills (3 turns)
Group 4
Water Underwater Bamboozle
Single Enemy Warm Up 1
Damage 40 Accuracy 90
Stamina Cost 29 Cooldown 3
all enemies: moderate water damage
self: Extra Turn: Gains an extra turn (1 turn)
Group 4
Special Mimicry Expert
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 22 Cooldown 3
Double Damage: Monster inflicts double damage (2 turns) Evasion: Dodges the first attack received within the next turn (1 turn) True Vision: Precision Doubled (3 turns)
Group 4
Water Harpoon Gatling Gun
Multiple Enemies Warm Up 1
Damage 45 Accuracy 90
Stamina Cost 50 Cooldown 2
before damage: Remove Positive Status Effects Stun: Monster loses its next turn (1 turn)

Trivia

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