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When the heavens first became populated with monsters beyond Uriel the Divine, it became clear that someone would have to be responsible for leading them and keeping the Celestial Paradise working. Uriel chose the wise and compassionate Graciel for this sacred mission, and he'd lead the heavens ever since.

Stats[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 23,144 590,231 15,664 180
30 28,404 735,762 17,628 200
30 34,190 901,454 19,669 220
30 38,668 1,088,404 21,812 240
30 45,375 1,297,709 24,030 260
30 54,704 1,654,963 27,056 280
Trait(s) Icono oro Max GPM
30 Celestial: Immunity to Stun, Mega Stun and Bleeding 364
30 Celestial: Immunity to Stun, Mega Stun and BleedingHardened: All status effects have 20% less accuracy against it 400
30 Celestial: Immunity to Stun, Mega Stun and BleedingHardened: All status effects have 20% less accuracy against it 436
30 Celestial: Immunity to Stun, Mega Stun and BleedingHardened: All status effects have 20% less accuracy against itImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and Toxins 473
30 Celestial: Immunity to Stun, Mega Stun and BleedingHardened: All status effects have 20% less accuracy against itImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and ToxinsStatus Caster - Self Damage Protection: Reduces incoming damage by 50% (2 turns) 509
30 Celestial: Immunity to Stun, Mega Stun and BleedingHardened: All status effects have 20% less accuracy against itImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and ToxinsStatus Caster - Self Damage Protection: Reduces incoming damage by 50% (2 turns)Status Caster - Self Immune to Control (Effect): Immunity to Control effects (3 turns) 546
Awakening Condition
Graciel takes damage 4 Times.
Virtues
Damage Mirror: Deals 25% of the damage back to the attacker (3 turns)Mega Taunt: Receives all damage and status effects from enemy attacks (even area attacks)
Book(s) Relic(s) Role
Celestial ParadiseWingedGood LegionsHistoria Era ArmorSword Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h


Obtention[]

  • Not permanently breedable
  • First released in the Pandalf's Conjuring (July 19th, 2024)


Skills[]

Special
Special Non Ducor, Duco
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Remove Positive Status Effects

all enemies: take 10% damage per effect removed

Default
Fire Caelesti Poena
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 0 Cooldown 0
Default
Light Gladius Ignis
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 22 Cooldown 0
Repentance: Deals 10% Light damage. Incoming attacks will always hit.


Group 1
Light Dulce Periculum
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 0
Damage Protection: Incoming damage is reduced by 50% (2 turns)
Group 1
Light Bona Fide
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 1
Evasion: Dodges the first attack received within the next turn (1 turn)


Group 2
Light Aurea Nimbus
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 32 Cooldown 1
Skill Mirror: Reflects all enemy attacks (1 turn)
Group 2
Fire Acta Non Verba
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 36 Cooldown 1
Life Removal: Removes 35% of the monster's total life


Group 3
Light Oderint Dum Metuant
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 42 Cooldown 2
Damage Protection: Incoming damage is reduced by 50% (2 turns) Evasion: Dodges the first attack received within the next turn (1 turn)
Group 3
Fire Sanctus Furor
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 48 Cooldown 3
Life Removal: Removes 20% of the monster's total life
Group 4
Fire Sic Semper Tyrannis
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 50 Cooldown 2
Life Removal: Removes 40% of the monster's total life Repentance: Deals 10% Light damage. Incoming attacks will always hit.
Group 4
Light Pater Angelorum
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 62 Cooldown 3
Damage Protection: Incoming damage is reduced by 50% (2 turns)

all allies: Evasion: Dodges the first attack received within the next turn (1 turn)

Group 4
Light Graciel Vincit Omnia
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 55 Cooldown 2
Immune to Control: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Possession, and Corruption (2 turns) Skill Mirror: Reflects all enemy attacks (1 turn)
Group 4
Fire Magister Coeli
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 58 Cooldown 3
Life Removal: Removes 25% of the monster's total life Repentance: Deals 10% Light damage. Incoming attacks will always hit.

Trivia[]

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