Even scarier than his horrible jaws, Gravoid is but one specimen of a whole subterranean worm colony. His enemies don't see anything dangerous in front of them, but underground...

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,244 10,902 1,887 120
30 2,376 12,390 1,998 120
30 2,508 13,974 2,109 120
30 2,640 15,654 {2,220 120
30 2,772 17,430 2,331 120
30 3,036 21,270 2,553 120
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 128
30 Hardened: All status effects have 20% less accuracy against it 140
30 Hardened: All status effects have 20% less accuracy against it 153
30 Hardened: All status effects have 20% less accuracy against it 166
30 Hardened: All status effects have 20% less accuracy against it 179
30 Hardened: All status effects have 20% less accuracy against it 192
Book(s) Relic(s) Role
Underworld StaffSword Monster
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,100 24,500 6,000 19h 1d 2h

Obtention

Rockilla

+ Metalsaur

(30% chance)
Rockilla

+ any Metal (15% chance)
Metalsaur

+ any Earth (15% chance)
EarthMetal + EarthMetal (15% chance)
any Earth + any Metal (7.5% chance)

Skills

Special
Metal Gravoid Infestation
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Default
Physical Creepy Tunnel
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Earth Metal Aversion
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Metal Covered Poke
Single Enemy Warm Up 0
Damage 30 Accuracy 98
Stamina Cost 23 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Metal Metallic Blow
Single Enemy Warm Up 0
Damage 35 Accuracy 98
Stamina Cost 30 Cooldown 1
Metal Weakness: Target receives more damage from Metal attacks (3 turns) 50% chance
Group 1
Earth Parasite Disease
Single Enemy Warm Up 0
Damage 25 Accuracy 98
Stamina Cost 26 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) 50% chance


Group 2
Metal Buried Bite
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 40 Cooldown 1
Stun: Monster loses its next turn (1 turn)
Group 2
Earth Sponger Corruption
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 34 Cooldown 2
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Group 2
Metal Sudden Swipe
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 28 Cooldown 1
Metal Weakness: Target receives more damage from Metal attacks (3 turns)


Group 3
Earth Beneath Sting
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 44 Cooldown 3
Stun: Monster loses its next turn (1 turn)
Group 3
Metal Stannic Thrash
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 45 Cooldown 3
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 3
Metal Leech Infection
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 40 Cooldown 2
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)

Trivia

  • Name and design are references to the Graboids worms of the Tremors franchise.
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