Monster Legends Wiki
Monster Legends Wiki

Because of a witch's curse, Grynde is forever trapped inside a dense forest. The only moments of freedom he gets are when other monsters summon him to collect a bounty. Then Grynde tastes sweet liberty…but never for long enough to escape.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 11,198 143,863 8,272 180
30 13,740 179,383 9,312 200
30 16,536 219,835 10,387 220
30 18,704 265,489 11,522 240
30 21,945 316,025 12,690 260
30 26,464 403,253 14,288 280
Trait(s) Max GPM
30 Bulwark: All status effects have 50% less accuracy against it. 364
30 Bulwark: All status effects have 50% less accuracy against it.Nature Protection: Takes half damage from Nature attacks 400
30 Bulwark: All status effects have 50% less accuracy against it.Nature Protection: Takes half damage from Nature attacks 436
30 Bulwark: All status effects have 50% less accuracy against it.Nature Protection: Takes half damage from Nature attacksImmune to Possession 473
30 Bulwark: All status effects have 50% less accuracy against it.Nature Protection: Takes half damage from Nature attacksImmune to PossessionStatus Caster - Self Pierce (Effect): Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns) 509
30 Bulwark: All status effects have 50% less accuracy against it.Nature Protection: Takes half damage from Nature attacksImmune to PossessionStatus Caster - Self Pierce (Effect): Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)latest?cb=20180823022308&format=original 546
Book(s) Relic(s) Role
Evil LegionsAdventurersWieldersLeague of HuntersGalactic Era SwordArmor Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released as a special paid offer in the Bounty Hunt (October 8th, 2022)

Skills[]

Special
Nature Letal Hunt
Single Enemy Warm Up -
Damage 90 Accuracy 120
Stamina Cost - Cooldown -
Before damage, self: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)
After damage: Target will die when the countdown is over (2 turns)
Default
Nature Hide in the Woods
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 0 Cooldown 0
Default
Magic Spell Imposed
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 0
Artifact Hater: Deals extra damage to monsters with the Artifact trait (3 turns) Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)


Group 1
Magic Hemlock Smell
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 1
Artifact Hater: Deals extra damage to monsters with the Artifact trait (3 turns) Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 1
Nature Green Breeze
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 42 Cooldown 2
Toxins: Deals 15% Nature damage. Incoming damage will be increased by 50%.


Group 2
Magic Nightshade Aroma
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 38 Cooldown 2
Artifact Hater: Deals extra damage to monsters with the Artifact trait (3 turns) Double Damage: Monster inflicts double damage (2 turns)
Group 2
Nature Nature's Punishment
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 42 Cooldown 1
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Nature Weakness: Target receives more damage from Nature attacks (3 turns)


Group 3
Nature Gale of Leaves
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 48 Cooldown 3
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Group 3
Nature Forest Judgement
Single Enemy Warm Up 0
Damage 75 Accuracy 95
Stamina Cost 45 Cooldown 2
Toxins: Deals 15% Nature damage. Incoming damage will be increased by 50%.

Lore[]

If you want to hire the mysterious bounty hunter known as Grynde, you’ll have to hunt him first. Anyone seeking his services must go into the deep, dark forest he calls home, and summon him there. This is well-known among the sort of monsters who hire bounty hunters, and gives Grynde an impressive reputation.

But what no one knows is that Grynde is bound to that forest by an unbreakable spell. Cursed by a witch he once hunted, Grynde is forced to hide among the trees unless someone calls him out. Once summoned, he can break free of the forest, but only long enough to kill and collect his quarry. Grynde hopes that one day he’ll slay a monster powerful enough to break the curse, but that day never seems to come…