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Hasai_2.png|Juvenile
 
Hasai_2.png|Juvenile
 
Hasai_1.png|Baby
 
Hasai_1.png|Baby
Hasai_0.png|Egg</gallery>|row1={{rarityl}}|row2 = {{special}}{{light}}|row3 = 296|raritycolor = legendary}}Hasai used to be a ferocious golem, but then he became a monk and got his fury under control. Now he lives peacefully alone in the mountains, away from everyone, but he still has his golem strength and his monk wisdom.
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Hasai_0.png|Egg</gallery>|row1={{rarityl}}|row2 = {{special}}{{light}}|row3 = 296|raritycolor = light|Prev = {{prev|Erebus}}|Next = {{next|Osteoclast}}|AddlInfo={{breedable}}}}
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'''Hasai''' used to be a ferocious golem, but then he became a monk and got his fury under control. Now he lives peacefully alone in the mountains, away from everyone, but he still has his golem strength and his monk wisdom.
   
 
== Stats and Information ==
 
== Stats and Information ==
{{Stats|power = 3157|life = 32874|speed = 3267|stamina = 140|trait = {{hardened}}|book = {{winter}}|relic = {{shield}}{{armor}}|level = 7|price = 2,300|exp = 35,000|sell = 10,000|gpm = 155|breed = N/A|hatch = 2d 2h}}
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{{Stats|power = 3157|life = 32874|speed = 3267|stamina = 140|trait = {{hardened}}|book = {{winter}}|relic = {{armor}}{{shield}}|role = {{curser}}|price = 2,300|exp = 35,000|sell = 10,000|gpm = 155|breed = 1d 22h|hatch = 2d 2h|level = 7}}
   
== Breeding ==
+
== Obtention ==
  +
{|
* {{Thumbnail|Goathel|lime}} + {{Thumbnail|Rootziel|lime}} (10% chance)
 
  +
|{{thumbsm|monster=Goath'el|rarity=epic|size=30}}
  +
|<nowiki>+</nowiki>
  +
|{{thumbsm|monster=Rootziel|rarity=epic|size=30}}
  +
|(10% chance)
  +
|}
  +
* First released in a [[72-Hour Challenge]] (2016)
  +
*Dr. Viktor's Crazy Lab Maze (2017)
  +
*[[Ice Titan Team Race]] (2017)
   
 
== Skills ==
 
== Skills ==
{{Skills1|Special Name = Refracting Stones|Special Element = {{lightskill}}|Special Target = {{tarme}}|Special Power = 65|Special Accuracy = 120|Special Cooldown = 0|Special Stamina = 0|Special Text = Deals very heavy Light damage to all enemies. May Daze all targets. May Stun all targets. May Blind all targets.|Default1 Name = Crystal Rod|Default1 Element = {{defaultattack}}|Default2 Name = Silicon Light|Default2 Element = {{Lightskill}}|Default2 Target = {{tarse}}|Default2 Power = 30|Default2 Accuracy = 100|Default2 Cooldown = 0|Default2 Stamina = 13|Default2 Text = Deals low Light damage.|Group1a Name = Crystal Hit|Group1a Element = {{Specialskill}}|Group1a Target = {{tarse}}|Group1a Power = 35|Group1a Accuracy = 95|Group1a Cooldown = 0|Group1a Stamina = 26|Group1a Text = Deals moderate Special damage. 50% chance of Blinding target.|Group1b Name = Tetrahedra Light|Group1b Element = {{Lightskill}}|Group1b Target = {{tarse}}|Group1b Power = 35|Group1b Accuracy = 95|Group1b Cooldown = 0|Group1b Stamina = 26|Group1b Text = Deals moderate Light damage. 50% chance of Dazing target.|Group1c Name = Gemstone Shield|Group1c Element = {{Lightskill}}|Group1c Target = {{tarsa}}|Group1c Power = 0|Group1c Accuracy = 100|Group1c Cooldown = 0|Group1c Stamina = 24|Group1c Text = Gives a 20% Shield to target.|Group2a Name = Crystal Strike|Group2a Element = {{Specialskill}}|Group2a Target = {{tarse}}|Group2a Power = 50|Group2a Accuracy = 95|Group2a Cooldown = 0|Group2a Stamina = 28|Group2a Text = Deals heavy Special damage. May Stun target.|Group2b Name = Trigonal Light|Group2b Element = {{Lightskill}}|Group2b Target = {{tarme}}|Group2b Power = 35|Group2b Accuracy = 90|Group2b Cooldown = 3|Group2b Stamina = 37|Group2b Text = Deals moderate Light damage to all enemies. Removes all positive status effects from all targets. Requires cooldown.|Group2c Name = Gemstone Remedy|Group2c Element = {{Lightskill}}|Group2c Target = {{tarma}}|Group2c Power = 0|Group2c Accuracy = 100|Group2c Cooldown = 3|Group2c Stamina = 33|Group2c Text = Gives a 30% Shield to all targets. Removes all negative status effects. Requires cooldown.|Group3a Name = Crystal Bash|Group3a Element = {{Specialskill}}|Group3a Target = {{tarse}}|Group3a Power = 45|Group3a Accuracy = 95|Group3a Cooldown = 0|Group3a Stamina = 31|Group3a Text = Deals moderate Special damage. May Blind target. May apply Damage Reduction to target.|Group3b Name = Hexagonal Light|Group3b Element = {{Lightskill}}|Group3b Target = {{tarse}}|Group3b Power = 60|Group3b Accuracy = 95|Group3b Cooldown = 1|Group3b Stamina = 31|Group3b Text = Deals very heavy Light damage. May Daze target. Requires cooldown.|Group3c Name = Gemstone Barrier|Group3c Element = {{Lightskill}}|Group3c Target = {{tarsa}}|Group3c Power = 0|Group3c Accuracy = 100|Group3c Cooldown = 3|Group3c Stamina = 30|Group3c Text = Gives a 50% Shield to target. May give Precision to ally. May apply Damage Boost to ally. Requires cooldown.}}
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{{Skills1|Special Name = Refracting Stones|Special Element = {{lightskill}}|Special Target = {{tarme}}|Special Power = 65|Special Accuracy = 120|Special Cooldown = 0|Special Stamina = 0|Special Text = {{daze}} {{blind}} {{stun}}|Default1 Name = Crystal Rod|Default1 Element = {{physicalskill}}|Default1 Target={{tarse}}|Default1 Warmup=0|Default1 Power=25|Default1 Accuracy=100|Default1 Stamina=13|Default1 Cooldown=0|Default1 Text={{space}}|Default2 Name = Silicon Light|Default2 Element = {{Lightskill}}|Default2 Target = {{tarse}}|Default2 Power = 30|Default2 Accuracy = 100|Default2 Cooldown = 0|Default2 Stamina = 13|Default2 Text = {{space}}|Group1a Name = Crystal Hit|Group1a Element = {{Specialskill}}|Group1a Target = {{tarse}}|Group1a Power = 35|Group1a Accuracy = 95|Group1a Cooldown = 0|Group1a Stamina = 26|Group1a Text = {{blind}} 50% chance|Group1b Name = Tetrahedra Light|Group1b Element = {{Lightskill}}|Group1b Target = {{tarse}}|Group1b Power = 35|Group1b Accuracy = 95|Group1b Cooldown = 0|Group1b Stamina = 26|Group1b Text = {{daze}} 50% chance|Group1c Name = Gemstone Shield|Group1c Element = {{Lightskill}}|Group1c Target = {{tarsa}}|Group1c Power = 0|Group1c Accuracy = 100|Group1c Cooldown = 0|Group1c Stamina = 24|Group1c Text = {{shield20}}|Group2a Name = Crystal Strike|Group2a Element = {{Specialskill}}|Group2a Target = {{tarse}}|Group2a Power = 50|Group2a Accuracy = 95|Group2a Cooldown = 0|Group2a Stamina = 28|Group2a Text = {{stun}}|Group2b Name = Trigonal Light|Group2b Element = {{Lightskill}}|Group2b Target = {{tarme}}|Group2b Power = 35|Group2b Accuracy = 90|Group2b Cooldown = 3|Group2b Stamina = 37|Group2b Text = {{removebuffs}}|Group2c Name = Gemstone Remedy|Group2c Element = {{Lightskill}}|Group2c Target = {{tarma}}|Group2c Power = 0|Group2c Accuracy = 100|Group2c Cooldown = 3|Group2c Stamina = 33|Group2c Text = {{shield30}} {{removedebuffs}}|Group3a Name = Crystal Bash|Group3a Element = {{Specialskill}}|Group3a Target = {{tarse}}|Group3a Power = 45|Group3a Accuracy = 95|Group3a Cooldown = 0|Group3a Stamina = 31|Group3a Text = {{blind}} {{damagereduction}}|Group3b Name = Hexagonal Light|Group3b Element = {{Lightskill}}|Group3b Target = {{tarse}}|Group3b Power = 60|Group3b Accuracy = 95|Group3b Cooldown = 1|Group3b Stamina = 31|Group3b Text = {{daze}}|Group3c Name = Gemstone Barrier|Group3c Element = {{Lightskill}}|Group3c Target = {{tarsa}}|Group3c Power = 0|Group3c Accuracy = 100|Group3c Cooldown = 3|Group3c Stamina = 30|Group3c Text = {{shield50}} {{precision}} {{damageboost}}}}
   
 
== Trivia ==
 
== Trivia ==
 
*
 
*
  +
[[Category:Legendary Light]]

Revision as of 09:45, 28 January 2021

Hasai used to be a ferocious golem, but then he became a monk and got his fury under control. Now he lives peacefully alone in the mountains, away from everyone, but he still has his golem strength and his monk wisdom.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,157 32,874 3,267 140
30 3,300 36,226 3,415 140
30 3,444 39,741 3,564 140
30 3,587 43,419 3,712 140
30 3,731 47,262 3,861 140
30 4,018 55,437 4,158 140
Trait(s) Icono oro Max GPM
30 Hardened: All status effects have 20% less accuracy against it 155
30 Hardened: All status effects have 20% less accuracy against it 170
30 Hardened: All status effects have 20% less accuracy against it 186
30 Hardened: All status effects have 20% less accuracy against it 201
30 Hardened: All status effects have 20% less accuracy against it 217
30 Hardened: All status effects have 20% less accuracy against it 232
Book(s) Relic(s) Role
Winter ArmorShield Curser
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 1d 22h 2d 2h

Obtention

Goath'el

+ Rootziel

(10% chance)

Skills

Special
Light Refracting Stones
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Daze: Power and Accuracy reduced by 25% (3 turns) Blind: Accuracy reduced by 50% (2 turns) Stun: Monster loses its next turn (1 turn)
Default
Physical Crystal Rod
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Light Silicon Light
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Crystal Hit
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Blind: Accuracy reduced by 50% (2 turns) 50% chance
Group 1
Light Tetrahedra Light
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 1
Light Gemstone Shield
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 24 Cooldown 0
Shield: Absorbs incoming damage equal to 20% of monster's total life until depleted (2 turns)


Group 2
Special Crystal Strike
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 28 Cooldown 0
Stun: Monster loses its next turn (1 turn)
Group 2
Light Trigonal Light
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 37 Cooldown 3
Remove Positive Status Effects
Group 2
Light Gemstone Remedy
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 33 Cooldown 3
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns) Remove Negative Status Effects


Group 3
Special Crystal Bash
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 31 Cooldown 0
Blind: Accuracy reduced by 50% (2 turns) Damage Reduction: Monster inflicts 25% less damage (2 turns)
Group 3
Light Hexagonal Light
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 31 Cooldown 1
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 3
Light Gemstone Barrier
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 3
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Precision: Accuracy increased by 50% (2 turns) Damage Boost: Monster inflicts 50% more damage (2 turns)

Trivia