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Hasai used to be a ferocious golem, but then he became a monk and got his fury under control. Now he lives peacefully alone in the mountains, away from everyone, but he still has his golem strength and his monk wisdom.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,157 32,874 3,267 140
30 3,300 36,226 3,415 140
30 3,444 39,741 3,564 140
30 3,587 43,419 3,712 140
30 3,731 47,262 3,861 140
30 4,018 55,437 4,158 140
Trait(s) Icono oro Max GPM
30 Hardened: All status effects have 20% less accuracy against it 155
30 Hardened: All status effects have 20% less accuracy against it 170
30 Hardened: All status effects have 20% less accuracy against it 186
30 Hardened: All status effects have 20% less accuracy against it 201
30 Hardened: All status effects have 20% less accuracy against it 217
30 Hardened: All status effects have 20% less accuracy against it 232
Book(s) Relic(s) Role
Winter ArmorShield Curser
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 1d 22h 2d 2h

Breeding

  • Goath'el

+ Rootziel (10% chance)

Skills

Special
Light Refracting Stones
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Daze: Power and Accuracy reduced by 25% (3 turns) Blind: Accuracy reduced by 50% (2 turns) Stun: Monster loses its next turn (1 turn)
Default
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Physical
Single Enemy 25 100 0 13 Crystal Rod
{{{Default1 Target}}} Warm Up 0
Damage {{{Default1 Power}}} Accuracy {{{Default1 Accuracy}}}
Stamina Cost {{{Default1 Stamina}}} Cooldown {{{Default1 Cooldown}}}
{{{Default1 Text}}}
Default
Light Silicon Light
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Crystal Hit
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Blind: Accuracy reduced by 50% (2 turns) 50% chance
Group 1
Light Tetrahedra Light
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 1
Light Gemstone Shield
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 24 Cooldown 0
Shield: Absorbs incoming damage equal to 20% of monster's total life until depleted (2 turns)


Group 2
Special Crystal Strike
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 28 Cooldown 0
Stun: Monster loses its next turn (1 turn)
Group 2
Light Trigonal Light
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 37 Cooldown 3
Remove Positive Status Effects
Group 2
Light Gemstone Remedy
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 33 Cooldown 3
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns) Remove Negative Status Effects


Group 3
Special Crystal Bash
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 31 Cooldown 0
Blind: Accuracy reduced by 50% (2 turns) Damage Reduction: Monster inflicts 25% less damage (2 turns)
Group 3
Light Hexagonal Light
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 31 Cooldown 1
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 3
Light Gemstone Barrier
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 3
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Precision: Accuracy increased by 50% (2 turns) Damage Boost: Monster inflicts 50% more damage (2 turns)

Trivia

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