Hedgy is a futuristic wizard who loves racing through unknown lands and collecting treasures. He’s super agile, so his enemies have a hard time reaching him with their attacks.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 1,938 12,605 2,312 120
30 2,052 14,325 2,448 120
30 2,166 16,157 2,584 120
30 2,280 18,099 {2,720 120
30 2,394 20,153 2,856 120
30 2,622 24,593 3,128 120
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 130
30 Hardened: All status effects have 20% less accuracy against it 143
30 Hardened: All status effects have 20% less accuracy against it 156
30 Hardened: All status effects have 20% less accuracy against it 169
30 Hardened: All status effects have 20% less accuracy against it 182
30 Hardened: All status effects have 20% less accuracy against it 195
Book(s) Relic(s) Role
Mechanical AmuletEssence Monster
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
800 15,120 3,750 N/A 1d 2h

Obtention

  • Unbreedable
  • First released in the Videogames Maze

Skills

Special
Light Phonic Dash
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Remove Positive Status Effects Stamina Leak: Removes 15% Stamina each turn (3 turns)
Default
Physical Speed Attack
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Light Knuckle Dust
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Magic Insta-Shield
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 22 Cooldown 0
Shield: Absorbs incoming damage equal to 20% of monster's total life until depleted (2 turns)
Group 1
Magic Acoustic Drill
Multiple Enemies Warm Up 0
Damage 12 Accuracy 90
Stamina Cost 29 Cooldown 1
Group 1
Light Tail Light
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0


Group 2
Magic Mach Boost
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 24 Cooldown 2
Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 2
Light Light Speed
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 26 Cooldown 1
Slow: Speed reduced by 25% (2 turns)
Group 2
Magic Healing Ring
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 27 Cooldown 1
heal 15% life


Group 3
Light Speed of Sound
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 24 Cooldown 2
Haste: Speed increased by 20% (2 turns)
Group 3
Magic Mystic Speed
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 26 Cooldown 1
self: Haste: Speed increased by 20% (2 turns)
Group 3
Magic Emerald Halo
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 36 Cooldown 2
self: heal 10% life for each enemy targeted

Trivia

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