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This savage warrior has been offered all kinds of treasures by the most powerful kings, who've begged him to join their armies, but he's an individual fighter whose only interest is to engage in brutal battles.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 1,540 7,672 1,568 110
30 1,650 8,985 1,679 110
30 1,760 10,402 1,792 110
30 1,870 11,925 1,904 110
30 1,980 13,552 2,016 110
30 2,200 17,122 2,240 110
Trait(s) Icono oro.png Max GPM
30 Immune to Blind 82
30 Immune to Blind 90
30 Immune to Blind 98
30 Immune to Blind 106
30 Immune to Blind 114
30 Immune to Blind 123
Book(s) Relic(s) Role
Good Legions Shield Monster
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
800 18,500 3,750 22h 23h

Obtention

Light Spirit

+ Metalsaur

(70% chance)
Light Spirit

+ any Metal (35% chance)
Metalsaur

+ any Light (35% chance)
LightMetal + LightMetal (35% chance)
any Light + any Metal (17.5% chance)

Skills

Special
Metal Epic Blitzkrieg
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Daze: Power and Accuracy reduced by 25% (3 turns)
Default
Physical Brutal Mace
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Light Light Beam
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Metal Justice Charge
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 21 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns) 50% chance
Group 1
Metal Bastion
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 21 Cooldown 0
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 1
Light Justice Light
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 23 Cooldown 0
Blind: Accuracy reduced by 50% (2 turns) 50% chance


Group 2
Metal Avenging Charge
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 25 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 2
Metal Strong Bastion
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 1
Shield: Absorbs incoming damage equal to 40% of monster's total life until depleted (2 turns)
Group 2
Light Redeemer Light
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 31 Cooldown 1
Blind: Accuracy reduced by 50% (2 turns)


Group 3
Metal Heroic Charge
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 34 Cooldown 3
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 3
Metal Great Bastion
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 3
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns)
Group 3
Light Light of Judgement
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 32 Cooldown 3
Blind: Accuracy reduced by 50% (2 turns)

Trivia

  • Heimdall is a Norse god known for his foreknowledge and keeping vigilant watch for Ragnarök.
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