When Helgudin crossed the Rainbow Bridge, Olnir told her that she wasn't allowed into the magical ancient city behind the gates she guards. However, Helgudin isn't one to take no for an answer and her intentions aren't just to enter the city, she wants to rule it!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,696 36,191 3,476 140
30 3,864 39,881 3,634 140
30 4,032 43,751 3,792 140
30 4,200 47,800 3,950 140
30 4,368 52,031 4,108 140
30 4,704 61,030 4,424 140
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against itDodge Area: Will evade all area skills 155
30 Hardened: All status effects have 20% less accuracy against itDodge Area: Will evade all area skills 170
30 Hardened: All status effects have 20% less accuracy against itDodge Area: Will evade all area skills 186
30 Hardened: All status effects have 20% less accuracy against itDodge Area: Will evade all area skills 201
30 Hardened: All status effects have 20% less accuracy against itDodge Area: Will evade all area skills 217
30 Hardened: All status effects have 20% less accuracy against itDodge Area: Will evade all area skills 232
Book(s) Relic(s) Role
UnderworldFemaleAdventurers SwordSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Dark Until Hell Is Frozen
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Default
Physical Dainsleif Strike
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Dark Hel Raider
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 24 Cooldown 0


Group 1
Special Kvasir's Fate
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) 50% chance
Group 1
Dark Nott Of Despair
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 25 Cooldown 0
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) 50% chance
Group 1
Dark Loki's Touch
Single Enemy Warm Up 1
Damage 0 Accuracy 95
Stamina Cost 20 Cooldown 2
Dark Weakness: Makes enemies very weak against Dark attacks (3 turns)
self: Extra Turn: Gains an extra turn (1 turn)


Group 2
Dark Visions Of The Damned
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 10 Cooldown 1
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 2
Special There Will Be Blood
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 25 Cooldown 2
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 2
Special Spirit Of Baldr
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 16 Cooldown 2
remove shields
self: Immune to Control: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Possession, and Corruption (2 turns)


Group 3
Special Fjalar And Galar
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 25 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 3
Dark Blades Of Nightmares
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 27 Cooldown 1
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 3
Dark Dark Submission
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 25 Cooldown 2
Dark Weakness: Makes enemies very weak against Dark attacks (3 turns)

Trivia

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