Ladies and gentlemen! Come and see this one-man show! The incredible Hercule has the strength of a thousand monsters, the class of a sir and the voice of an opera tenor!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,542 36,191 3,047 140
30 3,703 39,881 3,185 140
30 3,864 43,751 3,324 140
30 4,025 47,800 3,462 140
30 4,186 52,031 3,601 140
30 4,508 61,030 3,878 140
Trait(s) Icono oro.png Max GPM
30 Immune to Freeze 244
30 Immune to Freeze 268
30 Immune to Freeze 292
30 Immune to Freeze 317
30 Immune to Freeze 341
30 Immune to Freeze 366
Book(s) Relic(s) Role
SuperheroesRace MaskShield Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Special The Greatest Show On Earth!
Multiple Enemies Warm Up -
Damage 80 Accuracy 120
Stamina Cost - Cooldown -
Default
Physical Media Circus
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Metal No Fair!
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Peak Performance
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Group 1
Metal Brave As A Lion
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 27 Cooldown 0
self: heal 10% life
Group 1
Special Balancing Act
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 0


Group 2
Special World's Fair
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 30 Cooldown 2
self: Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 2
Metal Just What I Needed!
Self Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 33 Cooldown 1
Remove Negative Status Effects Extra Turn: Gains an extra turn (1 turn)
heal 10% life and restore 20% stamina
Group 2
Special Tonight's Top Ten
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 35 Cooldown 3
Metal Weakness: Target receives more damage from Metal attacks (3 turns)


Group 3
Special Fair Dinkum
Single Enemy Warm Up 0
Damage 75 Accuracy 95
Stamina Cost 30 Cooldown 3
self: Shield: Absorbs incoming damage equal to 20% of monster's total life until depleted (2 turns)
Group 3
Metal Over The Top
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 36 Cooldown 3
Group 3
Special Field Day
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 31 Cooldown 2
self: Damage Mirror: Deals 25% of the damage back to the attacker (3 turns)

Trivia

  • Design is inspired by circus strongmen.
  • "Fair dinkum" is Australian slang for "truthful" and "genuine".
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