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Revision as of 02:06, 2 July 2019

Ic-premium-pass-benefit-worker v1 UNDER CONSTRUCTION! This article or section is in the process of being built or revamped and the information contained may not be final or accurate.

These special, limited-time dungeons allow players to earn exclusive rewards, most notably, Warmasters.

Basics

Each Warmaster Dungeon has 6 floors, the completion of all floors awards enough cells to rank the Warmaster to level 5.

Dungeon-help-4

Players may only use monsters that share an element with the Warmaster. On Floor 2, players may only use monsters that have been ranked to Rank 1, with the next rank level being required on each subsequent floor. With Warmaster Ragnarok's Dungeon, the elemental restrictions on each floor are as follows, in order: nature, earth, thunder, fire, metal, and magic.

Dungeon-help-6

Each battle also has a Battle Condition. These may be positive ("all monsters begin with evasion") or negative ("all monsters begin stunned") and are listed below.

Dungeon-help-5

Unlike Resource Dungeons which utilize Stamina Point, Heroic Dungeons utilize the special resource Heroic Orbs. These may be earned in Timed Challenges, Daily Missions, Multiplayer season rewards, or purchased for Gems.

Heroic Dungeons typically last for 7 days, Saturday through Friday, after which they are replaced by another set of Heroic Dungeons. Any progress made in a Heroic Dungeon is saved when that Dungeon repeats.

Total Costs

Floor Total Cells Total Heroic Orbs Cost
1 40 800
2 60 1,200
3 120 2,400
4 150 3,500
5 290 4,800
6 1,110 6,300

Battle Conditions

Gortak

Received 10214023018302903

Click each button(s) below to show/hide the battle conditions for each floor.

Floor 1
Floor 2
Floor 3
Floor 4
Floor 5
Floor 6

Floor 1

Nodes Condition(s)
1-5 Back in Time: Transforms target into its young state; its Power is reduced by 40% (3 turns)
6-10 Random Positive Effect
11-15 Trait Disabled: Removes all the effects of the monster's trait
16-20 Random Negative Effect

Floor 2

Nodes Condition(s)
1-5 Back in Time: Transforms target into its young state; its Power is reduced by 40% (3 turns)
6-10 Trait Disabled: Removes all the effects of the monster's trait
11-15 Random Negative Effect
16-20 Random Positive Effect
21-25 Control Immunity: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Normal Possession and Exclusive Possession (2 turns)

Floor 3

Nodes Condition(s)
1-2 Trait Disabled: Removes all the effects of the monster's trait
3-7 Control Immunity: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Normal Possession and Exclusive Possession (2 turns)
8-12 Random Positive Effect
13-17 Random Negative Effect
18-22 random control
23-27 Control Immunity: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Normal Possession and Exclusive Possession (2 turns)
28-30 Stun: Monster loses its next turn (1 turn)

Floor 4

Nodes Condition(s)
1-2 Activates all cooldowns on all monster's skills
3-7 Trait Disabled: Removes all the effects of the monster's trait
8-12 Back in Time: Transforms target into its young state; its Power is reduced by 40% (3 turns)
13-17 Random Positive Effect
18-22 Skill Mirror: Reflects all enemy attacks (1 turn)
23-27 Control Immunity: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Normal Possession and Exclusive Possession (2 turns)
28-32 random control
33-35 Random Negative Effect