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[[file:received_10214023018302903.png|300px|right]]Click each button(s) below to show/hide the battle conditions for each floor.<br>
 
[[file:received_10214023018302903.png|300px|right]]Click each button(s) below to show/hide the battle conditions for each floor.<br>
 
<div class="mw-customtoggle-gortak1 wikia-menu-button">Floor 1</div> <div class="mw-customtoggle-gortak2 wikia-menu-button">Floor 2</div> <div class="mw-customtoggle-gortak3 wikia-menu-button">Floor 3</div> <div class="mw-customtoggle-gortak4 wikia-menu-button">Floor 4</div> <div class="mw-customtoggle-gortak5 wikia-menu-button">Floor 5</div> <div class="mw-customtoggle-gortak6 wikia-menu-button">Floor 6</div>
 
<div class="mw-customtoggle-gortak1 wikia-menu-button">Floor 1</div> <div class="mw-customtoggle-gortak2 wikia-menu-button">Floor 2</div> <div class="mw-customtoggle-gortak3 wikia-menu-button">Floor 3</div> <div class="mw-customtoggle-gortak4 wikia-menu-button">Floor 4</div> <div class="mw-customtoggle-gortak5 wikia-menu-button">Floor 5</div> <div class="mw-customtoggle-gortak6 wikia-menu-button">Floor 6</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-gortak1">
+
<div class="mw-collapsible" id="mw-customcollapsible-gortak1">
 
Floor 1
 
Floor 1
 
{| class="article-table" style="text-align:center;"
 
{| class="article-table" style="text-align:center;"
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|33-35
 
|33-35
 
|[[file:random-negative.png|link=Status Effects#Negative Effects|Random Negative Effect]]
 
|[[file:random-negative.png|link=Status Effects#Negative Effects|Random Negative Effect]]
  +
|}</div>
  +
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-gortak5">
  +
Floor 5
  +
{| class="article-table" style="text-align:center;"
  +
!Nodes
  +
!Condition(s)
  +
|-
  +
|1-2
  +
|[[file:evasion2.png|link=Status Effects#Positive Effects|Evasion: Dodges the first attack received within the next turn (1 turn)]]
  +
|-
  +
|3-7
  +
|[[File:artifact.png|25px|Artifact: Artifacts are not alive. Immune to all Status Effects.|link=Category:Artifact]]
  +
|-
  +
|8-12
  +
|[[file:random-positive.png|link=Status Effects#Positive Effects|Random Positive Effect]]
  +
|-
  +
|13-17
  +
|[[file:trait-disabled.png|link=Status Effects#Negative Effects|Trait Disabled: Removes all the effects of the monster's trait. (3 turns)]]
  +
|-
  +
|18-22
  +
|random control
  +
|-
  +
|23-27
  +
|[[file:cooldowns-activated.png|link=Status Effects#Negative Effects|Activates all cooldowns on all monster's skills]]
  +
|-
  +
|28-32
  +
|[[file:stun.png|link=Status Effects#Negative Effects|Stun: Monster loses its next turn (1 turn)]]
  +
|-
  +
|33-37
  +
|[[file:control-immunity-b.png|24px|link=Status Effects#Positive Effects|Control Immunity: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Normal Possession and Exclusive Possession (2 turns)]]
  +
|-
  +
|38-40
  +
|[[file:random-negative.png|link=Status Effects#Negative Effects|Random Negative Effect]]
  +
|}</div>
  +
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-gortak6">
  +
Floor 6
  +
{| class="article-table" style="text-align:center;"
  +
!Nodes
  +
!Condition(s)
  +
|-
  +
|1-2
  +
|[[File:artifact.png|25px|Artifact: Artifacts are not alive. Immune to all Status Effects.|link=Category:Artifact]]
  +
|-
  +
|3-7
  +
|[[file:random-negative.png|link=Status Effects#Negative Effects|Random Negative Effect]]
  +
|-
  +
|8-12
  +
|[[file:evasion2.png|link=Status Effects#Positive Effects|Evasion: Dodges the first attack received within the next turn (1 turn)]]
  +
|-
  +
|13-17
  +
|[[file:trait-disabled.png|link=Status Effects#Negative Effects|Trait Disabled: Removes all the effects of the monster's trait. (3 turns)]]
  +
|-
  +
|18-22
  +
|[[file:control-immunity-b.png|24px|link=Status Effects#Positive Effects|Control Immunity: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Normal Possession and Exclusive Possession (2 turns)]]
  +
|-
  +
|23-27
  +
|[[file:mirror-mirror.png|link=Status Effects#Positive Effects|Skill Mirror: Reflects all enemy attacks (1 turn)]]
  +
|-
  +
|28-32
  +
|random control
  +
|-
  +
|33-37
  +
|[[file:control-immunity-b.png|24px|link=Status Effects#Positive Effects|Control Immunity: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Normal Possession and Exclusive Possession (2 turns)]]
  +
|-
  +
|38-42
  +
|[[file:back-in-time.png|link=Status Effects#Negative Effects|Back in Time: Transforms target into its young state; its Power is reduced by 40% (3 turns)]]
  +
|-
  +
|43-45
  +
|[[file:stun.png|link=Status Effects#Negative Effects|Stun: Monster loses its next turn (1 turn)]]
 
|}</div>
 
|}</div>

Revision as of 02:14, July 2, 2019

Ic-premium-pass-benefit-worker v1 UNDER CONSTRUCTION! This article or section is in the process of being built or revamped and the information contained may not be final or accurate.

These special, limited-time dungeons allow players to earn exclusive rewards, most notably, Warmasters.

Basics

Each Warmaster Dungeon has 6 floors, the completion of all floors awards enough cells to rank the Warmaster to level 5.

Dungeon-help-4

Players may only use monsters that share an element with the Warmaster. On Floor 2, players may only use monsters that have been ranked to Rank 1, with the next rank level being required on each subsequent floor. With Warmaster Ragnarok's Dungeon, the elemental restrictions on each floor are as follows, in order: nature, earth, thunder, fire, metal, and magic.

Dungeon-help-6

Each battle also has a Battle Condition. These may be positive ("all monsters begin with evasion") or negative ("all monsters begin stunned") and are listed below.

Dungeon-help-5

Unlike Resource Dungeons which utilize Stamina-point, Heroic Dungeons utilize the special resource Heroic-orb. These may be earned in Timed Challenges, Daily Missions, Multiplayer season rewards, or purchased for Icono gema.

Heroic Dungeons typically last for 7 days, Saturday through Friday, after which they are replaced by another set of Heroic Dungeons. Any progress made in a Heroic Dungeon is saved when that Dungeon repeats.

Total Costs

Floor Total Cells Total Heroic-orb Cost
1 40 800
2 60 1,200
3 120 2,400
4 150 3,500
5 290 4,800
6 1,110 6,300

Battle Conditions

Gortak

Received 10214023018302903
Click each button(s) below to show/hide the battle conditions for each floor.
Floor 1
Floor 2
Floor 3
Floor 4
Floor 5
Floor 6

Floor 1

Nodes Condition(s)
1-5 Back-in-time
6-10 Random-positive
11-15 Trait-disabled
16-20 Random-negative

Floor 2

Nodes Condition(s)
1-5 Back-in-time
6-10 Trait-disabled
11-15 Random-negative
16-20 Random-positive
21-25 Control-immunity-b

Floor 3

Nodes Condition(s)
1-2 Trait-disabled
3-7 Control-immunity-b
8-12 Random-positive
13-17 Random-negative
18-22 random control
23-27 Control-immunity-b
28-30 Stun

Floor 4

Nodes Condition(s)
1-2 Cooldowns-activated
3-7 Trait-disabled
8-12 Back-in-time
13-17 Random-positive
18-22 Mirror-mirror
23-27 Control-immunity-b
28-32 random control
33-35 Random-negative

Floor 5

Nodes Condition(s)
1-2 Evasion2
3-7 Artifact
8-12 Random-positive
13-17 Trait-disabled
18-22 random control
23-27 Cooldowns-activated
28-32 Stun
33-37 Control-immunity-b
38-40 Random-negative

Floor 6

Nodes Condition(s)
1-2 Artifact
3-7 Random-negative
8-12 Evasion2
13-17 Trait-disabled
18-22 Control-immunity-b
23-27 Mirror-mirror
28-32 random control
33-37 Control-immunity-b
38-42 Back-in-time
43-45 Stun
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