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Herr Kommissar has been commanding battalions for years. Thanks to his experience, he has developed an ability to detect cowards in his unit and he uses this to make sure no one escapes. If violence is needed to keep everyone in line, so be it.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,890 17,855 2,940 140
30 3,035 19,880 3,087 140
30 3,179 21,485 3,234 140
30 3,324 24,260 3,381 140
30 3,468 26,615 3,528 140
30 3,757 31,652 3,822 140
Trait(s) Icono oro Max GPM
30 Hardened: All status effects have 20% less accuracy against it 142
30 Hardened: All status effects have 20% less accuracy against it 156
30 Hardened: All status effects have 20% less accuracy against it 170
30 Hardened: All status effects have 20% less accuracy against it 184
30 Hardened: All status effects have 20% less accuracy against it 198
30 Hardened: All status effects have 20% less accuracy against it 213
Book(s) Relic(s) Role
WinterEvil Legions AmuletStaff Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 25,200 7,500 N/A 1d 13h

Obtention[]

Skills[]

Special
Dark Endless March
Self Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
3x Extra Turn: Gains an extra turn (1 turn)
Default
Physical Preventative Strike
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 1
Default
Fire Burn The Traitor
Single Enemy Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 13 Cooldown 1
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)


Group 1
Dark Endless Loyalty
Self Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 19 Cooldown 2
Extra Turn: Gains an extra turn (1 turn)
all allies: Immune to Possession and Corruption (3 turns)
Group 1
Fire Fire And Fury
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 19 Cooldown 1
Double Damage: Monster inflicts double damage (2 turns) Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Group 1
Fire Punish Unloyalists
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 19 Cooldown 1


Group 2
Dark Rival Purge
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 17 Cooldown 2
Group 2
Fire Fiery Loyalty
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 2
Damage Boost: Monster inflicts 50% more damage (2 turns) Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 2
Dark Inspiring Sacrifice
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 17 Cooldown 1
Stamina Restore: Monster will gain 100% of his total stamina
self: Stamina Drain: Removes 100% of the monster's total stamina


Group 3
Dark Horrible Punishment
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 17 Cooldown 3
all allies: Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 3
Dark Exhaustion Charge
Single Ally Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 3
Extra Turn: Gains an extra turn (1 turn) Stamina Drain: Removes 50% of the monster's total stamina
Group 3
Fire For The General!
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 18 Cooldown 3
Double Damage: Monster inflicts double damage (2 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)

Trivia[]

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