Monster Legends Wiki
Monster Legends Wiki

Hippierion was Ingenica's final project at Monster School. She had meant to create a warrior, but something went wrong with the circuits at the last minute, and she didn't have time to fix them before her deadline. Hippierion turned out to have impressive skills but a chill attitude.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,800 19,812 2,930 140
30 2,940 22,059 3,076 140
30 3,080 23,840 3,223 140
30 3,220 26,919 3,369 140
30 3,360 29,532 3,516 140
30 3,640 35,121 3,809 140
Trait(s) Max GPM
30 Artifact: Artifacts are not alive. Immune to all Status Effects. 224
30 Artifact: Artifacts are not alive. Immune to all Status Effects. 246
30 Artifact: Artifacts are not alive. Immune to all Status Effects. 268
30 Artifact: Artifacts are not alive. Immune to all Status Effects. 291
30 Artifact: Artifacts are not alive. Immune to all Status Effects. 313
30 Artifact: Artifacts are not alive. Immune to all Status Effects. 336
Book(s) Relic(s) Role
MechanicalExclusive ArmorArmor Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 25,200 7,500 N/A 1d 13h

Obtention[]

Hyperion

Haku

Skills[]

Special
Nature Namaste
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Stamina Leak: Removes 15% Stamina each turn (3 turns) Total Damage Reduction: Monster does not deal any damage (1 turn) Stamina Drain: Removes 100% of the monster's total stamina
Default
Metal Built for Peace
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 13 Cooldown 0
Healing: Heals monster by 25% of his total life
Default
Nature Built for Love
Single Enemy Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 13 Cooldown 0
Damage Reduction: Monster inflicts 25% less damage (2 turns)


Group 1
Nature Peace Songs
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 17 Cooldown 1
50% chance of:
Total Damage Reduction: Monster does not deal any damage (1 turn) Regeneration: Heals 20% of Life each turn (3 turns)
Group 1
Metal Smile and Laugh
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 17 Cooldown 1
50% chance of:
Blind: Accuracy reduced by 50% (2 turns) Daze: Power and Accuracy reduced by 25% (3 turns)
Group 1
Nature Quick Nap
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 20 Cooldown 0
Healing: Heals monster by 10% of his total life Stamina Restore: Monster will gain 20% of his total stamina


Group 2
Nature Passive Resistance
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 20 Cooldown 0
Total Damage Reduction: Monster does not deal any damage (1 turn) Healing: Heals monster by 25% of his total life
Group 2
Nature Relaxing Smoke
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 8 Cooldown 4
Total Damage Reduction: Monster does not deal any damage (1 turn)
Group 2
Nature Needed Rest
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 14 Cooldown 2
Healing: Heals monster by 20% of his total life Stamina Restore: Monster will gain 40% of his total stamina


Group 3
Nature Pacific Resistance
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 14 Cooldown 2
Total Damage Reduction: Monster does not deal any damage (1 turn) Healing: Heals monster by 30% of his total life
Group 3
Metal Peace Pipe
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 17 Cooldown 1
Blind: Accuracy reduced by 50% (2 turns) Daze: Power and Accuracy reduced by 25% (3 turns)
Group 3
Nature Deep Rest
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 8 Cooldown 4
Healing: Heals monster by 50% of his total life Stamina Restore: Monster will gain 100% of his total stamina

Trivia[]

  • "Namaste" is a common Hindu greeting.