Hiroim has the resistance of a fortress: Even when he's the last one standing against an entire army, he will never give up, and he will never stop until the battle is won.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,201 34,683 3,476 140
30 3,346 38,219 3,634 140
30 3,492 41,928 3,792 140
30 3,637 45,809 3,950 140
30 3,783 49,863 4,108 140
30 4,074 58,487 4,424 140
Trait(s) Icono oro.png Max GPM
30 Bulwark: All status effects have 50% less accuracy against it. 244
30 Bulwark: All status effects have 50% less accuracy against it. 268
30 Bulwark: All status effects have 50% less accuracy against it. 292
30 Bulwark: All status effects have 50% less accuracy against it. 317
30 Bulwark: All status effects have 50% less accuracy against it. 341
30 Bulwark: All status effects have 50% less accuracy against it. 366
Book(s) Relic(s) Role
Exclusive ArmorShield Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Unbreedable
  • First released as a special paid offer (2016)
  • Team Shop

Skills

Special
Special I Am Unstoppable!
Multiple Enemies Warm Up -
Damage 85 Accuracy 120
Stamina Cost - Cooldown -
Default
Physical Hiroim Charge
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Earth Far Shield
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Aegis Stun
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Earth Earth Absorber
Single Ally Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 24 Cooldown 2
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 1
Earth Distant Shield
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Damage Reduction: Monster inflicts 25% less damage (2 turns) 50% chance


Group 2
Special Power Shelter
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 28 Cooldown 0
Group 2
Earth Insuperable Fortification
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 25 Cooldown 3
Taunt: Monster will receive all single-target attacks (1 turn)
Group 2
Earth Perfect Armor
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 27 Cooldown 3
Shield: Absorbs incoming damage equal to 100% of monster's total life until depleted (2 turns) Immune to Stun (3 turns)


Group 3
Earth Aegis Clash
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 35 Cooldown 3
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 3
Earth Adverse Fortification
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 25 Cooldown 3
Taunt: Monster will receive all single-target attacks (1 turn) Damage Mirror: Deals 100% of the damage back to the attacker (1 turn)
Group 3
Earth Rampact Impact
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 3
Mega Stun: Monster loses its 2 next turns (2 turns)

Trivia

  • Hiroim is a Marvel Comics character with the ability to turn his body into a mystic rock.
  • In Greek mythology, the Aegis was a shield that bore the head of Medusa, whose gaze had the power to turn victims to stone.
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