When General Holter finished building his armored tank, there were some spare parts left, so he gave them to a little fragile monster who was playing in the hangar. Time passed and the little monster became a strong soldier, so Holter decided to recruit him as his personal bodyguard!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,168 36,191 3,432 140
30 3,312 39,881 3,588 140
30 3,456 43,751 3,744 140
30 3,600 47,800 3,900 140
30 3,744 52,031 4,056 140
30 4,032 61,030 4,368 140
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 244
30 Hardened: All status effects have 20% less accuracy against it 268
30 Hardened: All status effects have 20% less accuracy against it 292
30 Hardened: All status effects have 20% less accuracy against it 317
30 Hardened: All status effects have 20% less accuracy against it 341
30 Hardened: All status effects have 20% less accuracy against it 366
Book(s) Relic(s) Role
MechanicalTeam Wars EssenceShield Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

 Obtention

Skills

Special
Special Medavac
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Deactivates all cooldowns on all monster's skills and heal all life
Default
Physical Wheeled Fighters
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Metal Gas and Guns
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Battlefield Fix
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 10 Cooldown 4
heal 50% life
Group 1
Metal Focused Sabotage
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Negate Healing: Target can't be healed (3 turns)
Group 1
Special Adavantageus Position
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 18 Cooldown 2
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Remove Negative Status Effects


Group 2
Special All Terrain Protector
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 23 Cooldown 2
Remove Negative Status Effects and heal 40% life
Group 2
Metal Remote Sabotage
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 31 Cooldown 0
Negate Healing: Target can't be healed (3 turns)
Group 2
Special High Ground
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 23 Cooldown 2
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Precision: Accuracy increased by 50% (2 turns)


Group 3
Special All Terrain Restorer
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 2
heal 60% life
Group 3
Metal Covered Barrage
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 25 Cooldown 2
self: heal 40% life
Group 3
Metal Flash Damage
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 37 Cooldown 1
Remove Positive Status Effects Reverse Healing: Healing reduces life (3 turns)

Trivia

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