Holter took a nice fluffy creature and turned him into a lethal monster. After giving him a metal vest and a giant crossbow, he sent him to battle. That was the beginning of this Legendary warrior.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,454 31,366 3,069 140
30 3,611 34,564 3,208 140
30 3,768 37,918 3,348 140
30 3,925 41,428 3,487 140
30 4,082 45,094 3,627 140
30 4,396 52,894 3,906 140
Trait(s) Icono oro.png Max GPM
30 Tough: All status effects have 35% less accuracy against it 244
30 Tough: All status effects have 35% less accuracy against it 268
30 Tough: All status effects have 35% less accuracy against it 292
30 Tough: All status effects have 35% less accuracy against it 317
30 Tough: All status effects have 35% less accuracy against it 341
30 Tough: All status effects have 35% less accuracy against it 366
Book(s) Relic(s) Role
WinterEvil LegionsTeam Wars BannerStaff Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

 Obtention

Skills

Special
Metal You Shall Not Leave
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
all allies: Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns)
Default
Physical Get My Anger!
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Metal Fearless Shot
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Metal Attack
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 25 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns) 50% chance
Group 1
Metal Ferocious Fluff
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 27 Cooldown 1
self: Shield: Absorbs incoming damage equal to 20% of monster's total life until depleted (2 turns)
Group 1
Metal Crossbow Rage
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 31 Cooldown 2


Group 2
Special Destabilizer
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 31 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 2
Metal Stronger Than Ever!
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 27 Cooldown 2
self: heal 20% life
Group 2
Metal Steel And Blood
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 31 Cooldown 2


Group 3
Special Gain Fear!
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 26 Cooldown 3
self: Shield: Absorbs incoming damage equal to 75% of monster's total life until depleted (2 turns)
Group 3
Metal Hit The Mark
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 31 Cooldown 2
all allies: Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 3
Metal Awaken Beast
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 36 Cooldown 3

Trivia

Community content is available under CC-BY-SA unless otherwise noted.