Hoodini is very eccentric and his ways can be quite bizarre so, for example, if you make him angry he won’t use his wand to curse you, but to hit you with it!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,080 24,429 3,465 140
30 3,220 26,920 3,622 140
30 3,360 29,532 3,780 140
30 3,500 32,265 3,937 140
30 3,640 35,121 4,095 140
30 3,920 41,196 4,410 140
Trait(s) Icono oro.png Max GPM
30 Immune to Possession 155
30 Immune to Possession 170
30 Immune to Possession 186
30 Immune to Possession 201
30 Immune to Possession 217
30 Immune to Possession 232
Book(s) Relic(s) Role
Exclusive StaffTrap Curser
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Magic The Bunny Trick!
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Random Negative Effect x2
Default
Physical Hoodini Wand
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Magic Hoodini Trick
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Magic Touch
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 28 Cooldown 1
Damage Reduction: Monster inflicts 25% less damage (2 turns)
Group 1
Magic Random Trick
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 27 Cooldown 2
Random Negative Effect
Group 1
Magic Stamina Trick
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 28 Cooldown 0
Stamina Drain: Removes 25% of the monster's total stamina
self: restore 20% stamina


Group 2
Special Illusion Touch
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 28 Cooldown 3
Group 2
Magic Area Prediction
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 35 Cooldown 4
Random Negative Effect
Group 2
Magic Just Damage
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 28 Cooldown 0


Group 3
Special Fascination Touch
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 28 Cooldown 3
Total Damage Reduction: Monster does not deal any damage (1 turn)
Group 3
Magic Area Presage
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 35 Cooldown 4
Random Negative Effect
Group 3
Magic Shenanigan
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 28 Cooldown 3
Stamina Drain: Removes 75% of the monster's total stamina
self: restore 50% stamina

Trivia

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