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Hookuai is a fan of mass destruction, a cause to which he contributes actively. He used to have a little club of friends with his same hobby, but all of them were defeated over the years. Now it's just him, and it gets boring! Maybe he should rescue one friend to have someone to play with. Cryotan, maybe?

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,619 38,303 3,454 140
30 3,783 42,208 3,611 140
30 3,948 46,304 3,768 140
30 4,112 50,590 3,925 140
30 4,277 55,067 4,082 140
30 4,606 64,592 4,396 140
Trait(s) Icono oro.png Max GPM
30 Immune_to_Control (Trait)Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 155
30 Immune_to_Control (Trait)Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 170
30 Immune_to_Control (Trait)Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 186
30 Immune_to_Control (Trait)Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 201
30 Immune_to_Control (Trait)Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 217
30 Immune_to_Control (Trait)Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 232
Book(s) Relic(s) Role
SeaEvil LegionsVillains SwordEssence Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Water Ultimate Kaiju
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Remove Positive Status Effects Mega Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (2 turns) Positive Effects Blocked: Blocks all positive effects (3 turns)
Default
Physical Now Awake
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Water Ready To Destroy
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 24 Cooldown 0


Group 1
Special Too Many Teeth
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 1
Special Nuclear Ray
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)
Group 1
Water Trembling Step
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 25 Cooldown 1
Guard Down: Incoming attacks will always hit (2 turns) 50% chance


Group 2
Special Power of the Deep
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 25 Cooldown 2
Precision: Accuracy increased by 50% (2 turns) Damage Boost: Monster inflicts 50% more damage (2 turns) Positive Effects Protected: Protects all positive status effects except the status protection provided (3 turns)
Group 2
Special Claw Swipe
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 27 Cooldown 2
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 2
Water Quaking Step
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 25 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) Guard Down: Incoming attacks will always hit (2 turns)


Group 3
Water Deadly Interruption
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 0 Cooldown 0
Group 3
Special Meltdown Ray
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 27 Cooldown 2
Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)
Group 3
Water Disempowerment
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 20 Cooldown 2
Activates all cooldowns on all monster's skills

Trivia

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