Monster Legends Wiki
Monster Legends Wiki

While many people would love Hurtnivore to join their crews (or gangs), he's always turned them down. Hurtnivore doesn't want to make friends; he wants to hunt! His insistence on solo stalking has led to some unsavory cannibalism rumors, but Hurtnivore just lets people talk. After all, a scary reputation is a big help in his line of work.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 14,872 342,014 10,362 180
30 18,252 426,582 11,664 200
30 21,970 522,488 13,013 220
30 24,850 631,172 14,434 240
30 29,160 752,329 15,900 260
30 35,152 959,418 17,904 280
Trait(s) Max GPM
30 Immune to Curse 364
30 Immune to CurseImmune to Blind 400
30 Immune to CurseImmune to Blind 436
30 Immune to CurseImmune to BlindStatus Caster - Area Metal Weakness: Incoming metal damage is increased by 50% (3 turns) 473
30 Immune to CurseImmune to BlindStatus Caster - Area Metal Weakness: Incoming metal damage is increased by 50% (3 turns) 509
30 Immune to CurseImmune to BlindStatus Caster - Area Metal Weakness: Incoming metal damage is increased by 50% (3 turns) 546
Book(s) Relic(s) Role
Evil LegionsWieldersAbyssal EraCosmo Civilizations SwordAmulet Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released as a special paid offer in the Bounty Hunt (March 24th, 2022)

Skills[]

Special
Metal Solo Finesse
Multiple Enemies Warm Up -
Damage 40 Accuracy 120
Stamina Cost - Cooldown -
before damage: Remove Positive Status Effects
Target will die when the countdown is over (3 turns) Total Blind: Accuracy reduced by 100% (1 turn)
Default
Metal Solitary Hunter
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 0 Cooldown 0
Default
Magic Escape Inhibitor
Multiple Enemies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 15 Cooldown 0
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns)


Group 1
Metal Laser Pike
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 32 Cooldown 0
Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)
Group 1
Magic Underhanded Strike
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 25 Cooldown 0
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns)


Group 2
Metal Disruptor Mode
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 48 Cooldown 3
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns) Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 2
Magic Disabling Strike
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 62 Cooldown 2


Group 3
Magic Vibroblade Activated
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 48 Cooldown 3
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns) Bane: Deals 15%, 20% or 25% magic damage on each turn. Magic Weakness: Target receives more damage from Magic attacks (3 turns)
Group 3
Metal Bladed Strike
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 62 Cooldown 2

Lore[]

A talented hunter, Hurtnivore has been asked to join Admiral Copperbeard’s crew multiple times. But Hurtnivore isn’t much of a joiner. He thrills to the tension and danger of a solo hunt, the pure joy of bringing down his quarry. Victory is a dish he’d rather savor alone.

Unfortunately, this has led to some very unpleasant rumors. For example, there are whispers that when Hurtnivore takes out his prey, he tastes their flesh as well as the victory. But there’s no way to prove this is true either way, and Hurtnivore doesn’t really mind the crazy rumors. They build up his reputation as a tough guy, but what’s even better is that they keep pesky would-be collaborators like the Admiral from knocking on his door too often.