Monster Legends Wiki
Advertisement
Monster Legends Wiki

This sea critter feeds on mussels and seaweed, but when he's feeling exotic, he crawls out of the water onto dry land, looking for a bite of something different. His strategy is to play dead in the sand for hours, until a scavenger comes and tries to eat him. That's when... Snap! Hydraka attacks by surprise!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 10,318 114,306 7,304 180
30 12,660 142,558 8,220 200
30 15,236 174,740 9,178 220
30 17,234 211,069 10,164 240
30 20,220 251,759 11,205 260
30 24,384 320,708 12,624 280
Trait(s) Icono oro.png Max GPM
30 Abomination: Immunity to Possession, Corruption, Nightmares and Bleed 364
30 Abomination: Immunity to Possession, Corruption, Nightmares and BleedHardened: All status effects have 20% less accuracy against it 400
30 Abomination: Immunity to Possession, Corruption, Nightmares and BleedHardened: All status effects have 20% less accuracy against it 436
30 Abomination: Immunity to Possession, Corruption, Nightmares and BleedHardened: All status effects have 20% less accuracy against itStatus Caster - Self True Vision: Precision Doubled (3 turns) 473
30 Abomination: Immunity to Possession, Corruption, Nightmares and BleedHardened: All status effects have 20% less accuracy against itStatus Caster - Self True Vision: Precision Doubled (3 turns) 509
30 Abomination: Immunity to Possession, Corruption, Nightmares and BleedHardened: All status effects have 20% less accuracy against itStatus Caster - Self True Vision: Precision Doubled (3 turns) 546
Book(s) Relic(s) Role
SeaUnderworldEvil LegionsMetropolitan Era TrapArmor Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Not permanently breedable
  • First released in Hydraka's Tale (August 6, 2021)

Skills

Special
Fire Crabby As Hell
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Default
Fire Infernal Crab
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 0 Cooldown 0
Default
Special Heaten Shell
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 0
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)


Group 1
Water Waterspout
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 0 Cooldown 1
Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)
Group 1
Special Magma Shell
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 42 Cooldown 2
Positive Effects Protected: Protects all positive status effects except the status protection provided (3 turns) Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns)


Group 2
Water Water Steam
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 48 Cooldown 3
Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)
Group 2
Fire Side Dash
Single Enemy Warm Up 1
Damage 20 Accuracy 95
Stamina Cost 24 Cooldown 2
self: Shield: Absorbs incoming damage equal to 20% of monster's total life until depleted (2 turns) Extra Turn: Gains an extra turn (1 turn)


Group 3
Fire Abominable Pincers
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 42 Cooldown 2
self: Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 3
Special Unbreakable Guard
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 48 Cooldown 3
True Vision: Precision Doubled (3 turns) Positive Effects Protected: Protects all positive status effects except the status protection provided (3 turns) Double Damage: Monster inflicts double damage (2 turns)

Trivia

Advertisement