General Thetys expelled Hydratila from her army when he confronted her about a strategy decision. Battling was Hydratila's life, so he felt that he had been left with nothing. He rebelled against the Water army, but he was defeated. Now he's back, stronger and with a new weapon!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,476 33,477 3,454 140
30 3,634 36,890 3,611 140
30 3,792 40,470 3,768 140
30 3,950 44,216 3,925 140
30 4,108 48,129 4,082 140
30 4,424 56,454 4,396 140
Trait(s) Icono oro.png Max GPM
30 Nemesis Hydratila: Immunity to Freeze. Super Attuned.Immune to FreezeSuper Attuned: Regains 50 stamina points when affected by weak types. 155
30 Nemesis Hydratila: Immunity to Freeze. Super Attuned.Immune to FreezeSuper Attuned: Regains 50 stamina points when affected by weak types. 170
30 Nemesis Hydratila: Immunity to Freeze. Super Attuned.Immune to FreezeSuper Attuned: Regains 50 stamina points when affected by weak types. 186
30 Nemesis Hydratila: Immunity to Freeze. Super Attuned.Immune to FreezeSuper Attuned: Regains 50 stamina points when affected by weak types. 201
30 Nemesis Hydratila: Immunity to Freeze. Super Attuned.Immune to FreezeSuper Attuned: Regains 50 stamina points when affected by weak types. 217
30 Nemesis Hydratila: Immunity to Freeze. Super Attuned.Immune to FreezeSuper Attuned: Regains 50 stamina points when affected by weak types. 232
Book(s) Relic(s) Role
SeaGood LegionsExclusive ArmorTrap Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Water Icebringer
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Default
Physical Thetys' Nemesis
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Water Cold Vengeance
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Thetys, Page 3
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 28 Cooldown 0
Stamina Drain: Removes 30% of the monster's total stamina
Group 1
Water Unblessed
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 27 Cooldown 0
Remove Positive Status Effects
Group 1
Water Arctic Fracture
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 25 Cooldown 0
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) 50% chance


Group 2
Special Thetys, Page 12
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 0 Cooldown 0
all allies: Stamina Regeneration: Recharges 20% Stamina each turn (3 turns)
Group 2
Water Area Unblessed
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 37 Cooldown 0
Remove Positive Status Effects
Group 2
Water Polar Fracture
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 28 Cooldown 1
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)


Group 3
Special Thetys, Page 24
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 0 Cooldown 0
all allies: Immune to Freeze (3 turns) Stamina Regeneration: Recharges 20% Stamina each turn (3 turns)
Group 3
Water Unfillable Energy
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 31 Cooldown 1
Stamina Leak: Removes 15% Stamina each turn (3 turns)
Group 3
Water Arctic Winds
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 31 Cooldown 1
all enemies: Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) 50% chance
Group 4
Special Thetys, Page 32
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 0 Cooldown 0
Stamina Leak: Removes 15% Stamina each turn (3 turns)
all allies: Stamina Regeneration: Recharges 20% Stamina each turn (3 turns)
Group 4
Water Freeze Manager
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 34 Cooldown 4
all enemies: Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
all allies: Immune to Freeze (3 turns)
Group 4
Water Frozen Polar Winds
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 36 Cooldown 4
all enemies: Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)

Trivia

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