Monster Legends Wiki
Monster Legends Wiki

Hydrok was the commander of the most important undersea army 800 years ago. Time passed and his army disappeared, but this honorable warrior remains, still guarding the depth of the ocean.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,531 31,366 3,421 140
30 3,691 34,564 3,576 140
30 3,852 37,918 3,732 140
30 4,012 41,428 3,887 140
30 4,173 45,094 4,043 140
30 4,494 52,894 4,354 140
Trait(s) Max GPM
30 Bulwark: All status effects have 50% less accuracy against it. 244
30 Bulwark: All status effects have 50% less accuracy against it. 268
30 Bulwark: All status effects have 50% less accuracy against it. 292
30 Bulwark: All status effects have 50% less accuracy against it. 317
30 Bulwark: All status effects have 50% less accuracy against it. 341
30 Bulwark: All status effects have 50% less accuracy against it. 366
Book(s) Relic(s) Role
Evil LegionsExclusiveWieldersSea Old Guard MaskShield Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Lord of Atlantis

Varuna

  • First released as a special paid offer (2016)
  • Team Shop

Skills[]

Special
Special Deep Immersion
Single Enemy Warm Up -
Damage 85 Accuracy 120
Stamina Cost - Cooldown -
Default
Physical Hydrok Spear
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Water Hydrok Anchor
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Atmospheric Pressure
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 1
Group 1
Water Lost Anchors
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 31 Cooldown 2
Group 1
Water Old Anchor
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance


Group 2
Special Decompression
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 28 Cooldown 1
Group 2
Water Cold Water Wall
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 27 Cooldown 2
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Immune to Freeze (3 turns)
Group 2
Water Ancient Anchors
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 36 Cooldown 3


Group 3
Special Ambient Pressure
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 28 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 3
Water Cold Water Shield
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 29 Cooldown 3
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 3
Water Barotrauma
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 28 Cooldown 4

Trivia[]

  • Hydrok became a Royal Guard under Queen Thalassa's service, and was reinstated after the kingdom was taken back from Mighty Thetys' rule.