Deep beneath the heart of the forest, lives a mythical titan by the name of Hyperia. He feeds the trees above with gold sap. In an attempt to steal the sap, Darmith and Kaih once burnt down part of the forest, but a furious Hyperia raged through the surface and buried them there, where they're trapped to this day!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,762 38,001 3,388 140
30 3,933 41,876 3,542 140
30 4,104 45,939 3,696 140
30 4,275 50,191 3,850 140
30 4,446 54,633 4,004 140
30 4,788 64,083 4,312 140
Trait(s) Icono oro.png Max GPM
30 Immune to Stun 364
30 Immune to StunStatus Caster - Self Mega Taunt (Effect): Receives all damage and status effects from enemy Attacks (even area attacks) (3 turns) 400
30 Immune to StunStatus Caster - Self Mega Taunt (Effect): Receives all damage and status effects from enemy Attacks (even area attacks) (3 turns) 436
30 Immune to StunStatus Caster - Self Mega Taunt (Effect): Receives all damage and status effects from enemy Attacks (even area attacks) (3 turns)Status Caster - Self Damage Mirror: Deals 50% of the damage back to the attacker (1 turn) 473
30 Immune to StunStatus Caster - Self Mega Taunt (Effect): Receives all damage and status effects from enemy Attacks (even area attacks) (3 turns)Status Caster - Self Damage Mirror: Deals 50% of the damage back to the attacker (1 turn) 509
30 Immune to StunStatus Caster - Self Mega Taunt (Effect): Receives all damage and status effects from enemy Attacks (even area attacks) (3 turns)Status Caster - Self Damage Mirror: Deals 50% of the damage back to the attacker (1 turn) 546
Book(s) Relic(s) Role
Good LegionsSuperheroesAdventurers ArmorMask Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Earth Me Like Destruction
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns) Shock: Inflicts Thunder damage equal to 5% of its total life each turn and blocks extra turn skills (3 turns)

self: Shield: Absorbs incoming damage equal to 100% of monster's total life until depleted (2 turns)

Default
Physical Me Named Hyperia
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Earth My Punch Says Hi
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 24 Cooldown 0


Group 1
Earth Why So Many Fails
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 28 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Special AAHHHHGG!
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 19 Cooldown 1
Double Life: Monster has Double Life (2 turns)
Group 1
Special Hyperia Has For Everyone
Single Enemy Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 26 Cooldown 1
all enemies: low damage


Group 2
Earth Defensive Also Be Good
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 19 Cooldown 2
Daze: Power and Accuracy reduced by 25% (3 turns)

self: Shield: Absorbs incoming damage equal to 33% of monster's total life until depleted (2 turns)

Group 2
Special UUUHHHGG!
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 3
Mega Taunt: Receives all damage and status effects from enemy attacks (even area attacks) (3 turns)

all enemies: Damage Reduction: Monster inflicts 25% less damage (2 turns)

Group 2
Earth One Punch Titan!
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 22 Cooldown 2
Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns)


Group 3
Earth Control? What's that?
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 25 Cooldown 2
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 3
Special MEEEEEEN!
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 3
Damage Mirror: Deals 100% of the damage back to the attacker (1 turn) Taunt: Monster will receive all single-target attacks (2 turns)
Group 3
Special Brutish Power!
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 31 Cooldown 3
before damage: Remove Positive Status Effects

after damage: Shock: Inflicts Thunder damage equal to 5% of its total life each turn and blocks extra turn skills (3 turns)

Trivia

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