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ION V2 is a top-of-the-line bounty-hunting robot. A very elite unit, only one is known to exist. And that is totally because it’s a very advanced robot and expensive to produce, not because it’s actually a metal suit being controlled by a tiny little monster inside it. Nope, just a rumor! Don’t bring it up again.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 14,080 337,792 10,560 180
30 17,280 421,113 11,880 200
30 20,800 515,984 13,260 220
30 23,520 623,035 14,700 240
30 27,600 742,896 16,200 260
30 33,280 947,240 18,240 280
Trait(s) Icono oro Max GPM
30 Immune_to_Control (Trait) 364
30 Immune_to_Control (Trait)Hardened: All status effects have 20% less accuracy against it 400
30 Immune_to_Control (Trait)Hardened: All status effects have 20% less accuracy against it 436
30 Immune_to_Control (Trait)Hardened: All status effects have 20% less accuracy against itRandom Hater: Applies a random hater effect (3 turns) 473
30 Immune_to_Control (Trait)Hardened: All status effects have 20% less accuracy against itRandom Hater: Applies a random hater effect (3 turns) 509
30 Immune_to_Control (Trait)Hardened: All status effects have 20% less accuracy against itRandom Hater: Applies a random hater effect (3 turns) 546
Book(s) Relic(s) Role
MechanicalEvil LegionsAbyssal EraCosmo Civilizations EssenceMask Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in the Bounty Hunt (April 21, 2023)
  • Available in the Bounty Hunt (October 4th - October 11th, 2024)

Skills[]

Special
Light Permanent Shutdown
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Remove Positive Status Effects Trait Disabled: Removes all the effects of the monster's trait Vulnerable: Increases incoming damage by 50% (3 turns)
all allies: Triple Damage: Monster inflicts triple damage (1 turn)
Default
Metal Expert Hunting Bot
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 22 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Default
Light Disorientation Mode
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 22 Cooldown 0
Light Weakness: Target receives more damage from Light attacks (3 turns)


Group 1
Special Performance Overclock
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 1
Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 1
Special Reinforce Defense
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 32 Cooldown 1
Random Hater: Applies a random hater effect (3 turns) x2


Group 2
Special Enhanced Defenses
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 2
Double Damage: Monster inflicts double damage (2 turns)
all allies: Random Hater: Applies a random hater effect (3 turns)
Group 2
Metal Vulnerability Field
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 34 Cooldown 2
Guard Down: Incoming attacks will always hit (2 turns) Metal Weakness: Target receives more damage from Metal attacks (3 turns)


Group 3
Special Enhanced Strikes
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 42 Cooldown 3
Triple Damage: Monster inflicts triple damage (1 turn)
all allies: Random Hater: Applies a random hater effect (3 turns)
Group 3
Light Neutralizing Field
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 48 Cooldown 3
Light Weakness: Target receives more damage from Light attacks (3 turns)
all allies: Damage Boost: Monster inflicts 50% more damage (2 turns)
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