Originally, Inknatius was designed to print news and books. Its memory has stored all the information ever processed, giving it an extensive vocabulary and such an acid sense of humor that it will poison everyone around it.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,890 21,280 2,900 140
30 3,035 23,694 3,045 140
30 3,179 25,606 3,190 140
30 3,324 28,914 3,335 140
30 3,468 31,720 3,480 140
30 3,757 37,723 3,770 140
Trait(s) Icono oro.png Max GPM
30 Artifact: Artifacts are not alive. Immune to all Status Effects. 142
30 Artifact: Artifacts are not alive. Immune to all Status Effects. 156
30 Artifact: Artifacts are not alive. Immune to all Status Effects. 170
30 Artifact: Artifacts are not alive. Immune to all Status Effects. 184
30 Artifact: Artifacts are not alive. Immune to all Status Effects. 198
30 Artifact: Artifacts are not alive. Immune to all Status Effects. 213
Book(s) Relic(s) Role
Mechanical StaffSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 25,200 7,500 N/A 1d 13h

Obtention

Skills

Special
Dark Machinkgun
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Blind: Accuracy reduced by 50% (2 turns) Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Default
Physical Inkspit
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 25 Cooldown 0
Default
Dark Black Geiser
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 30 Cooldown 0


Group 1
Dark Inkception
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 40 Cooldown 0
Group 1
Dark Blink
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 30 Cooldown 0
Blind: Accuracy reduced by 50% (2 turns) 50% chance
Group 1
Metal Toxink
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 30 Cooldown 1
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) 50% chance


Group 2
Dark Ninkja Shot
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 70 Cooldown 0
Group 2
Dark Smoke Bomb
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 60 Cooldown 1
Blind: Accuracy reduced by 50% (2 turns)
Group 2
Metal Inktroduction
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 50 Cooldown 1
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)


Group 3
Metal Bombink
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 45 Cooldown 0
Group 3
Dark Dark Storm
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 35 Cooldown 2
Blind: Accuracy reduced by 50% (2 turns)
Group 3
Metal Ink Waterfall
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 30 Cooldown 2
50% chance of:
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Blind: Accuracy reduced by 50% (2 turns)

Trivia

  • Name is inspired by one of the members of the Monster Legends team.
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